List of online casino software companies - World Gambling List
TOP 10 BEST BETTING SITES In Australia? (2021 Updated)
List Of Gambling Companies In Australia
List Of Gambling Companies In Australia
List Of Gambling Companies In Australia
list of gambling companies in australia
list of gambling companies in australia - win
"I think I've lived long enough to see competitive Counter-Strike as we know it, kill itself." Summary of Richard Lewis' stream (Long)
I want to preface that the contents of this post is for informational purposes. I do not condone or approve of any harassments or witch-hunting or the attacking of anybody.
Richard Lewis recently did a stream talking about the terrible state of CS esports and I thought it was an important stream anyone who cares about the CS community should listen to. Vod Link here: https://www.twitch.tv/videos/830415547 I realize it is 3 hours long so I took it upon myself to create a list of interesting points from the stream so you don't have to listen to the whole thing, although I still encourage you to do so if you can. I know this post is still long but probably easier to digest, especially in parts. Here is a link to my raw notes if you for some reason want to read through this which includes some omitted stuff. It's in chronological order of things said in the stream and has some time stamps. https://pastebin.com/6QWTLr8T
Intro
"The last month has convinced me, that we are going to be heading into a dark place for Counter-Strike esports in 2021."
"I think I've seen the scene essentially kill itself."
"For the past 5 to 6 years, we've basically been in a holding pattern of people coming into our game wanting to run it, wanting to run all of the esports and wanting to profiteer and its been sort of a concerted effort to drive them off and push them away."
"We're spread way too thin."
"If Riot don't get involved and stop the scumbags that have moved over to Valorant from getting their feet under the table, Valorant is going to have real problems."
RL thinks too much has happened all at once for us to do anything except watch it play out, like:
Recent CSPPA strike against BLAST
ESIC failures and them not being supported enough
Teams cheating i.e. coaches/bugs
Widespread match fixing
The Pandemic
"People who try to hold bubble events are so incompetent and fuck up and people get the 'rona and its their fault."
"People who say Flashpoint is a bubble is full of shit and is a lie and people are now suffering for that lie."
"To save money they let people go home and break the bubble for a week."
"Not just Flashpoint peoples decision, they have a partner that handles the production." (hinting FACEIT)
"People are trapped in hotels essentially under house arrest because of COVID restrictions and has fucked peoples lives up."
"It's all too much, all of this incompetence, all of this greed, maybe we ride it out."
RL says he has talked to the Riot devs (the ones working on Valorant) and says, "They are so cognizant of all the fuck ups and all the problems we have in Counter-Strike."
He continues to say that this is factored into their business plan and that we never had a competitor, but just so happens to have one coincide, when we are at our worst.
CSPPA - Counter-Strike Professional Players' Association
"Who does this union really fucking serve?"
RL believes that the CSPPA is a mockery.
He points out the hypocrisy that they wouldn't strike for the pros who were kicked out of ESL Pro League, or for Jamppi or dream3r.
He also says ESL paid CSPPA and are racketeering and many other TOs have to pay them to get their "seal of approval"
He says they would strong-arm TOs saying "well if you don't give us the money, these guys are so we'll just have to commit to playing their event."
Also points out that they will strike against a competitor they are not in agreement with (Flashpoint)
RL: "It's what it says about every other time you haven't done it and it's about every time you don't do it now moving forward." "The issues they've chosen to ignore this year alone are embarrassing."
Then he points out that there was no strike for Valve qualifiers even if we have no major but Jamppi and dream3r can't play in them.
"and Valve have said 'Oh yeah we know actually their stories are accurate, Jamppi didn't cheat, now in a legally binding document. Yep dream3r did have his account hacked in a LAN café', but they still can't play. Where is the fucking solidarity? Gone. Doesn't exist. It's not important [because] it doesn't affect you." "That's what the union does right now, it looks after all the tier 1 people."
He says the CSPPA doesn't represent all players all the time and has driven a divide where you have the haves and have-nots
"We have a tier of players that operate with impunity and do not help their tier 2 or tier 3 players out at all." "If you are not a tier 1 player you do not matter, they don't event ask your opinion."
He tells chrisJ to admit and own the fact that the reason he didn't speak up during the ESL Pro League debacle is because it didn't affect him
"They are looking after some players at the expense of other players. How the fuck is that a union?"
He says the BLAST situation is a reasonable dispute and supports the players but is not the right time for a strike and have not even identified the correct enemy
He thinks players are lashing out now due to previous incidents and are upset that BLAST are working with ESIC
He stated that CSPPA shouldn't beefing with ESIC and they should be working in harmony
He says what they need to do is talk with the teams/organizations that have sold that right to BLAST
RL: "Your employers, the people who pay you that massive exorbitant salaries, when you don't stream and you don't do interviews and you offer no value beyond your ability to click heads and you get 25k dollars a month." "Why don't you talk to them about it? Oh right. You're happy to take away BLAST's paper, but you don't want to risk your own."
"I am seeing such unbelievable cowardice from the players here with the battles you choose."
"Where was the strike action when in the qualifiers for the world championship, there were teams and players engaged in huge conflicts of interest?" "Where was the strike action when your image rights were taken and sold to every league you've ever been in every union type organization you've ever been associated with like, WESA, to your org every time you sign a contract, to the leagues you play in."
"Your image rights are essentially worthless now, there's about 10 fucking separate parties that have them, and how many of them are giving you anything for it? Not much pretty much your org by the way."
"That's a big issue. Your image is you, your image is your brand. What are you doing about that? Nothing."
He is also angry at SirScoots who is "popping off" at people on Twitter who all want the same thing, which is 'A unified Counter-Strike scene for everybody, that works for everybody, that has a sustained ecosystem that nourishes everybody.' "We don't have that now."
He also says their rankings are a joke
"Just so happened, oh look TACO, that very important prominent member of the board, we pushed his team artificially up when they weren't even in the fucking top 20, not by a long shot."
He also says the ineptitude of the CSPPA cost Flashpoint a monitor sponsor
"Is it really a player association or is it like a fucking agency at this point"
ESIC - Esports Integrity Commission
"They have been put in an impossible position."
RL says that Ian Smith, the founder of ESIC and who was done work in mainstream sports, is a good and honorable man who has dedicated his life to integrity and sports. He takes on both sides, ensuring match fixers are punished, but also doing appeals and ensuring those punishments were fair.
"ESIC is a tiny organization" and are in need of money, "They didn't run a grift like the CSPPA did."
"Saying 'you want our support and you want the players to turn up you better pay us.' They don't do that."
"Had startup seed money from MTG and since then they've been pecking shit with the hens."
Ian Smith made sure that the money given by MTG (Modern Times Group, parent company of ESL, ESEA, DreamHack) was nothing more than startup money and wouldn't be in debt to them
Ian Smith sat down with other TO's not part of MTG and wanted to partner with them. They declined and called ESIC "ESL spies and we will never align ourselves with you"
"They only were just able to afford, hiring a PR guy on a full time salary to deal with the press and send out those releases you've seen, this year."
"They have a tiny group of staff investigating these things and they have taken on the biggest problems in our scene: the cheating, the match fixing."
ESIC have had "unprecedented levels of cheating to deal with, because there's something wrong with our scene ever since we went online. There's something wrong with it, everyone's lost their fucking pride and self-respect and they got no passion for it anymore, so they think fuck it, what's in it for me?"
He calls out coaches who are talking about players rights when they would rob and steal from them.
Also says more coaches being banned are coming
He also points out flaws in community's reaction to the punishments to coaches bans: "Half of the cunts still have jobs and some of the cunts got new jobs. We didn't even shun the cheating coaches."
ESIC have "found I think another 2 or 3 exploits like that one and they are investigating them all right now, it's going on right now."
"I know that there are going to be more names getting banned, again."
"So they're doing that on a skeleton crew while, investigating 3 continents worth of match fixing in MDL and semi-pro level CS." "They're doing this with half a dozen people." "They don't have any money or any help. People barely even fucking cooperate with them, they are treated like pariahs. It's ridiculous."
"Why are the CSPPA popping off at ESIC on my Twitter timeline, when you should be working together." "because its all about what's in it in for me." "2020, the online era of CS: 'What is in it for me?' How can I cheat, how can I get my paper, how can I bleed this scene one last time before I fuck off and play shooty shooty bang bang Riot Games babys first fps."
RL says that in the CIS region, teams have gone to tournaments and have been eliminated multiple times by the same team. We found out they were cheating and those players who lost, have been cut from their roster, careers ended because of cheaters.
Stream Sniping
"They're all at it in the online era, they're all at it, they're all cheating, they're all using exploits, probably that see through smoke bug got used a bunch of times"
RL talks about how there is no integrity from dead (the player), always denying when caught doing something
On the topic of 'BLAST never said we couldn't stream snipe': "Lies, BLAST never said you could do that, they had to sort of retcon it." "because what happened after that they fucking started snitching and squealing"
"Suddenly you had like, 10 of the top 15 teams in the world, staring into the abyss of being banned for 6-12 months in line with ESIC recommendations."
He says that ESIC was put in a tough situation and couldn't enforce the bans because it would have resulted in killing CS. What resulted was, BLAST, ESIC, and teams came together and gave them a warning and told them, in RL's words "don't do this again or you're gonna get got."
He then says the top teams brushed this off and didn't give a fuck
The new MiBR team playing Flashpoint, that wasn't involved in the previous incidents are doing it again (stream sniping). He gave credit to Flashpoint for the quick resolution and punishment and respect for cogu's response to the situation.
"ESIC came out and said, once more, 'Guys, zero tolerance from now on.'" RL then got upset at community's reaction calling ESIC "pussies" for their non enforcement and said if we want competitive CS we cant ban the top 10 teams.
He points out how players have no integrity and will do anything for an edge as long as they won't get detected or banned or it's within a grey area.
"All of this shit was mad avoidable, even in the pandemic era."
He talks about why aren't we filming them. Why aren't there representatives for leagues and tournaments making sure players aren't cheating?
Match Fixing
"How many years have we let our scene be fucking pillaged by these greedy cunts?" "We just let it happen."
RL says that gambling and skins betting which existed in moderation was "accelerated and blown up by the Call of Duty greedy fucks."
"Never forget TmarTn was on the board of EnVyUs." "His website, CSGOLotto, they had a bunch of off-the-books sponsorships." "NBK promoted them. People forget."
"Those people who had access to the skins, go to the players" "Even people like s1mple, best player in the world, even he scammed knives and skins off fucking fans."
Owners of skin casino sites would approach pros and lend them skins to use in tournaments and possibly keep them after reaching a deal
Players would tip off inside info about matches and teams in exchange for skins. Info such as: roster changes, how they played in scrims
They would use this info to bet and subvert the odds on their sites. "That happened religiously, I can't even tell you how many times it happened."
"I had access to the biggest database of information, from an inside betting circle in NA, and it would take information and screenshots from other pro players, who were feeding them info in exchange for money or skins."
"Some of these players are still playing." "Incredibly, there are players still in the CSPPA today, complaining about the BLAST recordings, that were embroiled in this murky shit back then."
RL also says that there were tournaments where teams contrived with each other, who should throw, who should win.
"There's a handful of people that are trying to fucking clean it up, and you think you get something over the line and you see something like the CSPPA and it's run by corrupt fucking chuckle heads, and now you've got another corrupt body you have to fight on a fucking daily basis, it's demoralizing."
"It's too far gone. Our entire semi-professional scene is compromised."
"It's rife guys, I'm not going to lie any more. It's not just China, it's not just Russia, it's here, it's NA, it's Europe, it's Australia, so much more than you think, so much more than we can prove."
"I get sent chat logs all the time […] and they're morons, these players, short-sighted, amateur, morons and they're doing it on WhatsApp." People would get cut from the bets because they want to make more money, then they leak the logs. He says, from the chat logs, they spread "little" bets across every site they can (400 to 1k dollars) to prevent shifting odds
He says the scumbags who've fucked off to Valorant will do the same there if Riot doesn't do something and says Valorant "is an esports scene heading for a very early fall based on the sheer volume of scumbags that are already there."
"That's tier 2 CS in a nutshell these days. They know they're never going to play in a major, so what's the punishment?"
"All of these tier 2 fucks that are fixing games now they are like the fucking mafia compared to iBuyPower" "These guys are working with organized criminals to fix entire seasons worth of games. That's what's going on in your tier 2 CS."
"I'm literally being told that there are players fixing games at all levels of Chinese esports and motherfuckers with guns are turning up to team houses and stuff."
North America
"Everyone in NA has left we've lost a continents worth of support during this pandemic and Valve haven't said a fucking word."
RL says the Call of Duty "goblins" that destroyed CS for years are the same people who are now trying to leave CS. "The nerve to treat a game where the fans, and the community, and the TO's were nothing but good to you." "To just kick the players out now and go and leave and say 'It just doesn't make financial sense.' Oh you'll slither back when we have a major though for them stickers won't you."
There's a cascading effect in NA where people don't bother with CS anymore and people like Chaos suffer.
He says NA team owners are incompetent for always wanting it easy and always wanting a guarantee on their investment without skill or nuance.
RL says he would be able to market a team correctly and would have a good ROI and also points out how TSM wouldn't even be bothered to tweet that their team, which was one of the best in the world, was playing at the Major.
He also says not all NA owners are like that, compliments and respects Jason Lake who nearly lost everything to keep Complexity going.
He then calls out the incompetence in Infinite Esports when they acquired OpTic Gaming and bought an Indian CS team.
He says HECZ is not to blame here and that they couldn't tell forsaken was cheating when it was so obvious.
They measured his reaction time to the likes of dev1ce and s1mple
When an enemy showed up on his screen he won that duel something like 44% of the time
"was like the number 1 player in the world statistically"
He brought a laptop to their bootcamp and refused to use the high end PCs that hey provided
He respects Andy Miller (NRG CEO) and HECZ but says that the attitude of not being able to easily monetize their teams is "piss weak" and there needs to be a risk.
He says Chaos EC shouldn't be cutting their roster and should be competent enough to be able to figure out how to make money off their team.
He says there are still opportunities in NA and people are panicking and pulling out, and says Valorant will be the same if not worse.
He also says "bums" who couldn't even get out of groups in NA competitions, are making crazy money in Valorant and says it will continue to inflate.
He also said that he heard rumors that EG (Evil Geniuses) are done.
He also thinks that the rumors of a Valve franchised league from before was sparked up from "these lazy fabled weak NA fucking team owners basically trying to see if Valve would bite at the hook if it was dangled and they didn't"
Slasher says NA team owners are really in favor of franchised leagues because they want to make more money. "Most of the powerful team owners right now are on board with ditching this third party organization structure, or they are trying to play this power politics with all the TOs, and that is contributing to a lot of the problems there"
RL says that Riot has proved they can run a franchised league (LCS) and will be profitable in 2021 which is what a lot of team owners care about and says the competition will only serve to snatch people away from CS.
RL continues to say, "I am so sick and tired of what we have done to this scene, I am just exhausted with it." "I think we have legitimately fucked it, I really think we have. I think we're staring into almost like a CGS (Championship Gaming Series) wasteland in NA." "Counter-Strike esports is a fucking joke."
Talent
"TO's have treated CS talent like absolute human garbage for years now."
RL says that people like Sean Gares and ddk switching over to Valorant isn't for financial reasons because they are making less over there.
He points out that TO's can't even give talent a 3 month in advance calendar.
Because of the pandemic TO's won't hire certain people and some people are working more hours for the same money.
He says we as a community don't respect journalists enough which is why we don't have good journalists.
He also says DeKay is leaving the scene soon and that Thorin is close to leaving also
He says he had to talk a caster down from quitting and was struggling to find reasons.
He says that DreamHack told Vince they would hire him but not if he wants to stick with dusT and says that this is the norm in esports. "Constant leveraging of people against each other." and says this is why we don't have a talent union.
New gen casters are getting put into shit situations and the community's reaction to them is adding fuel to the fire
He says the reason Moses left was because of the terrible conditions
He says that Anders had to constantly leave his family and kid because someone fucked up or broke promises and had to constantly tell his kid to their face that "daddy can't be home this weekend."
He says that esports has always been a lie to sell you this dream, "Meanwhile there's about 2% of the cunts getting all the checks."
Valve
"Anything that Riot does, is better than Valve's inaction"
Slasher says that the larger aspect of esports as a whole compared to other entertainment mediums and Valve's lack of inattention are the bigger problems. He continues saying that the fact that Valve let their game be ran as an esport, they need to take on the responsibilities of it.
Both Slasher and RL wants Valve to take control but not on the level of Riot Games, there needs to be a balance.
In case it was ever a question: Gabe Newell has been to 0 CSGO Majors.
RL calls Valve out saying they could have done something during the gambling era.
He says Valve used to come to the majors, but doesn't think they do anymore.
RL had met with Valve at the Cluj-Napoca Major and had tried to appeal iBP's indefinite punishment and had also gave Brax's life story:
A recent family member passed away, they had lost a lot of income, they had to live in trailer, iBuyPower did not pay any salaries, and was pressured by family to make money who didn't support his career.
RL said that Valve told him, "How dare you try and make us feel guilty." "We shouldn't feel bad about enforcing the only thing that matters that we need to make players afraid of: cheating and match fixing"
RL also tried to share other info about match fixing and nothing came of it
RL points out that Source 2 or a new engine is not something you will want based on the experience of transitioning from CS 1.6 to CS:S. "Valve's track record with brand new engines being launched, not fucking great from what I remember."
Slasher says "If there is anything the community should do, is pressure Valve to hire a community manager."
They say that we need a commissioner, a community manager (not the person who runs the Twitter who posts memes all day), then we need to have a circuit
RL reiterates that Valve doesn't care about CS esports and says they need to change the culture at Valve to make them care about CS esports
Slasher says a systemic problem is making it so working on CSGO would be a bad decision for you as an employee for Valve
He also hasn't talked to Valve in ages and have sent over bugs and cheats and doesn't get emails back anymore
Slasher says we should be directing attention at the developer leads, pointing out Ido Magal, if he even is still the project lead
RL thinks that Ido and Brian are the only people that "vaguely even give a fuck about CS" and were the only people that RL recalled that actually read Reddit and paid attention from time to time
"It is really fucking precarious. Somebody has got to step the fuck up and start giving a shit"
Slasher suggests org owners, with CSPPA, with ESIC, with TOs have a concerted effort against Valve
"Riot Games are doing better things than Valve in the esports space" which is something RL didn't think he'd say.
"People who used to be talent, working with unions, arguing with other talent, when the unions fucked them over, can't understand their perspective, TOs fucking over broadcast talent, broadcast talent wanting to leave and go and work for orgs, orgs having no money, Valve might take coaches away because all the coaches are cheating, ESIC has about 4 people in a fucking call doing the investigations, everyone thinks they're spies for ESL, ESL are just the evil fucking overlords wanting to rule the scene and will just somehow, like cockroaches outliving a nuclear bomb, and Valve are in a fucking holiday in Hawaii thinking about the next Dota character because they don't give a fuck about us."
Closing Statements
"We've peaked. If we want to sustain and exist, now is the time to figure it out. No esports lasts as long as this, we've already done 8 years. We've already broke the records. We have got to figure out a way to coexist and drive the negative forces out and we need to do it as a collective and we're not doing that."
RL compared the Counter-Strike scene to the people on the Titanic who ran around with guns robbing people while the boat was sinking.
"We have given up on being a respectable esports scene." "We are now a conduit to make money for those who want to just milk it, just have one last ride, one last roll of the dice. It's done." "What a fucking mess. What have we done to our fucking scene?"
"There's just too much self-interest driving all of this." "I don't see a way we stop the dominoes." "When it's that bad, when there's that many dishonest people that ESIC have to come out and say that if we punish them all there's no one left. What does that tell you?"
"How many opportunities have we had to clean house? How many times have we said, 'this must never happen again', and another scandal." "The entire skins betting operations was the biggest criminal conspiracy in esports ever executed and no one has been punished for it." "The people who could be driving that don't want to."
"Right now people are fans of those organizations because the scene has value. It is worth being a fan of Astralis because they are excellent at Counter-Strike. It is worth being a fan of s1mple because he is the best player in Counter-Strike, maybe the exception of ZywOo. If the scene is devalued, if the scene loses its meaning, those things lose its meaning too, and people will leave, people will stop tuning into the games. I have seen it happen in multiple esports, this is not my first time at the rodeo. I am getting big Brood War vibes right now and I don't like it."
"The role you play in all of this as fans, as viewers, as listeners, as consumers of esports content, it's absolutely imperative that you know who the good guys are. It's absolutely imperative that you use your voice. It's absolutely imperative that when things are bad, you know who, at least, is trying to make them good, and you have to apply your criticism to the right targets."
He continues saying it's no good in continuing to attack ESIC and saying how they are bad, ESIC have it hard
He says CSPPA are on the right side of the argument on BLAST but have been on the wrong side of many arguments many times.
"If you are not willing to stand along side the weakest member of the union, with the least amount of influence, and the least amount of power, then it is not a union at all and you shouldn't pose as one." "You wanna serve a bunch of special interest do it, everyone else in esports fucking does, but do not pose as something you are not." "We love the players. I've been fighting for players rights for as long as I've been able to, but the CSPPA is not what we needed."
"They are not applying the pressure to the right people, they are not fighting the right battles, they are not helping their weaker members."
He says what orgs have done by keeping or hiring coaches is bad. "When you give up on holding an appreciable standard, you've lost the scene" "Competition matters, rules matter, punishments matter, achievements matter, excellence matters" "If you start stripping that away, you have nothing" "You guys need to take that knowledge and apply it sensibly."
"Valve has sold you all down the river, they sold everyone in the esports scene down the river, tournament organizers are selling their talent down the river. Don't hate on them for sounding tired after a 16 hour day. Don't hate on them because the hype for a matchup they've seen for the 20th time in the past 3 months, they can't be as excited or it sounds contrived. Support your guys, they're there for you, these are your people."
"This community has got to start acting like one for the first fucking time. Just put the petty shit away, let's try and fix this fucking scene while we still have one to save."
"You can't rely on Valve, you can't rely on ESL, you can't rely on the CSPPA, you can't rely on anyone." "Once again, it's gonna be the likes of us, the amateurs, the people who give a fuck, rolling up our sleeves and grafting." "I'm old and tired and I don't want to have to do it again. People need to pick up the torch and do it."
"Like Michal did, like Dudenhoeffer did. You see something wrong, fix it. You see somebody doing something wrong, call it out. If you think something could be better, let people know."
"Vote with your wallets if you're not happy with the direction Valve goes in. If when we do get to the Major, they serve up another subpar, same old bullshit stickers and signatures package again, do not buy it."
"You're a powerful block and if you use it correctly we can fucking avert this disaster."
"I'm not doing another year in this broken, bust-up fucking scene, where everyone is miserable, everyone is broke, everyone is tired, and everyone is trying to fucking rob everyone else, blind, while the fucking people who are meant to be protecting you, are just fucking enhancing it and lining their own pockets."
"I'm not doing it anymore and you shouldn't want to do it either."
"I stand by every fucking thing I said. I mean it, because this game fucking matters to me, this scene fucking matters to me. I put my life into this, my adult life, and to see it in this state is fucking sad."
Like most of you reading this, I’ve read too many terrible marketing & startup-related books. Growth Hacker? I suppose it was okay, for it’s time. This Is Marketing? Took nothing from it. Traction? It could have been summed up in a blog post. After searching for ‘Top 10 Marketing Books’ and reading everything I could find on those lists over the last few years, I’ve stopped buying marketing books because almost everyone was either aimed at beginners, were written as a lead-magnet with the aim of selling you consulting or a course, or they simply were written without anything actionable that I could actually ‘use’. Like many during the last 9 months, my agency moved out of our office and we have worked entirely from home. A positive that came from that I started to read way more often, usually aiming for a book a week. The first book I read was a gift that I received a couple of years back and had been on my shelf collecting dust ever since. It was the only book that I owned which I hadn’t already read, so to make things simple I started with that. It was The Brand Gap by Marty Neumeier. It absolutely blew me away. I read it from cover to cover in one sitting and then read it again the following week. I told everyone that would listen: “The Brand Gap is the single most important book I’ve ever read”. After this, I spoke to friends working in branding, design, copywriting, and project management and asked for book recommendations. I specified that I didn’t want books that only scratched the surface, I wanted to read the books that changed their entire mindset and way or working. I ended up with a huge reading list (and a few shelves full of books) which I worked my way through over the last few months. There was no filler, and nothing I’d consider to be average — I gained something significant from every single book. I’ve compiled a list of seven of the books which I’d consider to have had the biggest impact on me. For each book mentioned I’ll include a link to Bookshop, along with a testimonial and some of the book description. 1. The Brand Gap — Marty Neumeier
“A well-managed brand is the lifeblood of any successful company. Read this book before your competitors do!” ―TOM KELLEY, GENERAL MANAGER, IDEO THE BRAND GAP is the first book to present a unified theory of brand. The second edition features a 220-term brand glossary and a premium softcover binding. Whereas most books on branding are weighted toward either a strategic or creative approach, this book shows how both ways of thinking can unite to produce a “charismatic brand” — a brand that customers feel is essential to their lives.
2. Everybody Writes — Ann Handley
“All your shiny new channels, properties, and platforms are a waste of space without smart, useful content. Ann Handley’s new book helps make every bit of content count — for your customers and your bottom line.” — Kristina Halvorson, President, Brain Traffic If you have a website, you are a publisher. If you are on social media, you are in marketing. And that means that we are all relying on our words to carry our marketing messages. We are all writers. Everybody Writes is your go-to guide to attracting and retaining customers through stellar online communication, because in our content-driven world, every one of us is a writer.
3. How Brands Grow: What Marketers Don’t Know — Byron Sharp
“…marketers need to move beyond the psycho-babble and read this book… or be left hopelessly behind.” — Joseph Tripodi, The Coca-Cola Company Professor Byron Sharp is the Director of the Ehrenberg-Bass Institute for Marketing Science at the University of South Australia. The Institute’s fundamental research is used and financially supported by many of the world’s leading corporations including Coca-Cola, Kraft, Kellogg’s, British Airways, Procter & Gamble, Nielsen, TNS, Turner Broadcasting, Network Ten, Simplot, Mars and many others.
4. D&AD. The Copy Book
“The Copy Book convinced me that everyone in business should study the art of copywriting.” — Fortune.com The book features a work selection and essays by 53 leading professionals in the world, including copywriting superstars such as David Abbott, Lionel Hunt, Steve Hayden, Dan Wieden, Neil French, Mike Lescarbeau, Adrian Holmes, and Barbara Nokes. The lessons to be learned on these pages will help you create clearer and more persuasive arguments, whether you are writing an inspiring speech, an engaging web banner or a persuasive letter. This is not simply a “must-have” book for people in advertising and marketing, it is also a “should-have” for anyone who needs to involve or influence people, by webpage, on paper, or in person.
5. Junior: Writing Your Way Ahead in Advertising — Thomas Kemeny
“If my older and wiser brother were an ad book, these would be his exact words. If he’d ask me to wash his filthy car every Sunday in exchange for his wisdom, I’d say ‘No problem, ‘ knowing I got the better end of the deal.” — PAUL MALMSTROM, Creative Chairman and Co-Founder, Mother There are a lot of great advertising books, but none that get down in the dirt with you quite like this one. Thomas Kemeny made a career at some of the best ad agencies in America. In this book he shows how he got in, how he’s stayed in, and how you can do it too. He breaks apart how to write fun, smart, and effective copy-everything from headlines to scripts to experiential activations-giving readers a lesson on a language we all thought we already knew.
6. Hey, Whipple, Squeeze This: The Classic Guide to Creating Great Ads — Luke Sullivan
“Classic must-read Sullivan mixed with innovation master Boches make the perfect duo. This is the book that will help guide new talent to great career starts. Required reading for a new era.” — Deborah Morrison**,** Distinguished Professor of Advertising, University of Oregon Hey Whipple, Squeeze This has helped generations of young creatives make their mark in the field. From starting out and getting work, to building successful campaigns, you gain a real-world perspective on what it means to be great in a fast-moving, sometimes harsh industry. You’ll learn how to tell brand stories and create brand experiences online and in traditional media outlets, and you’ll learn more about the value of authenticity, simplicity, storytelling, and conflict.
7. Positioning: The Battle for Your Mind — Al Ries, Jack Trout
The first book to deal with the problems of communicating to a skeptical, media-blitzed public, Positioning describes a revolutionary approach to creating a “position” in a prospective customer’s mind-one that reflects a company’s own strengths and weaknesses as well as those of its competitors. “…Ries and Trout taught me everything I know about branding, marketing, and product management. When I had the idea of creating a very large thematic community on the Web, I first thought of Positioning….” — David Bohnett, Chairman and Founder of GeoCities
So, there you have it. It’s worth nothing, my list above is just that; my list. I’m sure there are plenty of people that read books from that list and for whatever reason, it just didn’t resonate with them in the same way that Growth Hackersdoesn’t do it for me, either. These are simply the books I’d consider to be game-changing, and now recommend them to anyone working in marketing & e-commerce. Got a book recommendation? I’d love to hear! Share some recommendations below.
Like most of you reading this, I’ve read too many terrible marketing & startup-related books. Growth Hacker? I suppose it was okay, for it’s time. This Is Marketing? Took nothing from it. Traction? It could have been summed up in a blog post. After searching for ‘Top 10 Marketing Books’ and reading everything I could find on those lists over the last few years, I’ve stopped buying marketing books because almost everyone was either aimed at beginners, were written as a lead-magnet with the aim of selling you consulting or a course, or they simply were written without anything actionable that I could actually ‘use’. Like many during the last 9 months, my agency moved out of our office and we have worked entirely from home. A positive that came from that I started to read way more often, usually aiming for a book a week. The first book I read was a gift that I received a couple of years back and had been on my shelf collecting dust ever since. It was the only book that I owned which I hadn’t already read, so to make things simple I started with that. It was The Brand Gap by Marty Neumeier. It absolutely blew me away. I read it from cover to cover in one sitting and then read it again the following week. I told everyone that would listen: “The Brand Gap is the single most important book I’ve ever read”. After this, I spoke to friends working in branding, design, copywriting, and project management and asked for book recommendations. I specified that I didn’t want books that only scratched the surface, I wanted to read the books that changed their entire mindset and way or working. I ended up with a huge reading list (and a few shelves full of books) which I worked my way through over the last few months. There was no filler, and nothing I’d consider to be average — I gained something significant from every single book. I’ve compiled a list of seven of the books which I’d consider to have had the biggest impact on me. For each book mentioned I’ll include a link to Bookshop, along with a testimonial and some of the book description. 1. The Brand Gap — Marty Neumeier
“A well-managed brand is the lifeblood of any successful company. Read this book before your competitors do!” ―TOM KELLEY, GENERAL MANAGER, IDEO THE BRAND GAP is the first book to present a unified theory of brand. The second edition features a 220-term brand glossary and a premium softcover binding. Whereas most books on branding are weighted toward either a strategic or creative approach, this book shows how both ways of thinking can unite to produce a “charismatic brand” — a brand that customers feel is essential to their lives.
2. Everybody Writes — Ann Handley
“All your shiny new channels, properties, and platforms are a waste of space without smart, useful content. Ann Handley’s new book helps make every bit of content count — for your customers and your bottom line.” — Kristina Halvorson, President, Brain Traffic If you have a website, you are a publisher. If you are on social media, you are in marketing. And that means that we are all relying on our words to carry our marketing messages. We are all writers. Everybody Writes is your go-to guide to attracting and retaining customers through stellar online communication, because in our content-driven world, every one of us is a writer.
3. How Brands Grow: What Marketers Don’t Know — Byron Sharp
“…marketers need to move beyond the psycho-babble and read this book… or be left hopelessly behind.” — Joseph Tripodi, The Coca-Cola Company Professor Byron Sharp is the Director of the Ehrenberg-Bass Institute for Marketing Science at the University of South Australia. The Institute’s fundamental research is used and financially supported by many of the world’s leading corporations including Coca-Cola, Kraft, Kellogg’s, British Airways, Procter & Gamble, Nielsen, TNS, Turner Broadcasting, Network Ten, Simplot, Mars and many others.
4. D&AD. The Copy Book
“The Copy Book convinced me that everyone in business should study the art of copywriting.” — Fortune.com The book features a work selection and essays by 53 leading professionals in the world, including copywriting superstars such as David Abbott, Lionel Hunt, Steve Hayden, Dan Wieden, Neil French, Mike Lescarbeau, Adrian Holmes, and Barbara Nokes. The lessons to be learned on these pages will help you create clearer and more persuasive arguments, whether you are writing an inspiring speech, an engaging web banner or a persuasive letter. This is not simply a “must-have” book for people in advertising and marketing, it is also a “should-have” for anyone who needs to involve or influence people, by webpage, on paper, or in person.
5. Junior: Writing Your Way Ahead in Advertising — Thomas Kemeny
“If my older and wiser brother were an ad book, these would be his exact words. If he’d ask me to wash his filthy car every Sunday in exchange for his wisdom, I’d say ‘No problem, ‘ knowing I got the better end of the deal.” — PAUL MALMSTROM, Creative Chairman and Co-Founder, Mother There are a lot of great advertising books, but none that get down in the dirt with you quite like this one. Thomas Kemeny made a career at some of the best ad agencies in America. In this book he shows how he got in, how he’s stayed in, and how you can do it too. He breaks apart how to write fun, smart, and effective copy-everything from headlines to scripts to experiential activations-giving readers a lesson on a language we all thought we already knew.
6. Hey, Whipple, Squeeze This: The Classic Guide to Creating Great Ads — Luke Sullivan
“Classic must-read Sullivan mixed with innovation master Boches make the perfect duo. This is the book that will help guide new talent to great career starts. Required reading for a new era.” — Deborah Morrison**,** Distinguished Professor of Advertising, University of Oregon Hey Whipple, Squeeze This has helped generations of young creatives make their mark in the field. From starting out and getting work, to building successful campaigns, you gain a real-world perspective on what it means to be great in a fast-moving, sometimes harsh industry. You’ll learn how to tell brand stories and create brand experiences online and in traditional media outlets, and you’ll learn more about the value of authenticity, simplicity, storytelling, and conflict.
7. Positioning: The Battle for Your Mind — Al Ries, Jack Trout
The first book to deal with the problems of communicating to a skeptical, media-blitzed public, Positioning describes a revolutionary approach to creating a “position” in a prospective customer’s mind-one that reflects a company’s own strengths and weaknesses as well as those of its competitors. “…Ries and Trout taught me everything I know about branding, marketing, and product management. When I had the idea of creating a very large thematic community on the Web, I first thought of Positioning….” — David Bohnett, Chairman and Founder of GeoCities
So, there you have it. It’s worth nothing, my list above is just that; my list. I’m sure there are plenty of people that read books from that list and for whatever reason, it just didn’t resonate with them in the same way that Growth Hackersdoesn’t do it for me, either. These are simply the books I’d consider to be game-changing, and now recommend them to anyone working in marketing & e-commerce. Got a book recommendation? I’d love to hear! Share some recommendations below.
Its a Boomer play, but its guaranteed money: $GE Leaps
So, this DD isn't actual TA. It is a series of (what I believe) are very safe assumptions: a combination of political analysis, energy trends, and inevitable nation-wide "must have" investments. WARNING: this is long. By necessity, one assumption leads to another. I'll give you the one sentence TLDR up front, but because this is an assumption-chain, I encourage you to read this post ---- TL/DR: In order for Biden to get a quick win for what is looking like unfavorable (to Dems) 2022 midterms, he will first shoot for a massive infrastructure bill. Either way Georgia goes, Dems won't blow up the filibuster. Therefore, if he wants to have any "green" policies in his first term, he has to make it super amenable to Republicans. (1) Connecting **rich** renewable areas (mostly Republican states) by extensive HVDC lines to (2) an enhanced nationwide Grid (HVDC lines) will kill two birds with one stone. This ^ infrastructure is inevitable, either way. $GE is the #1 and only American HVDC provider, 220k workers +. $GE Renewables don't contribute to revenue right now, but HVDC + Wind (which will be yuge) make it a massive discount rn. ----- I am going to lay down a series of linear assumptions and realities below. I feel like these assumptions are all safe, therefore, it is highly likely that the outcome I describe comes to fruition within the next 4 years.
EVs are going to see mass adoption. Every automaker + Apple is trying to get in on this. BEV advantages are simply too great. It is highly likely that by 2025, 30% or more of the U.S. fleet will be electric. This will only continue to 2030.
This will cause big increases in demand on the grid. Go google around: Grid owners are ecstatic about this. The average American home uses ~33 kWh of energy per day. I own a model 3, and BARELY drive (i dont commute) and still use ~10kWh per day for driving. A commuter may use around 30-35 kWh per day just to drive. By 2025, if ~30% of the U.S. fleet is electric, that'll cause a significant increase in grid demand. More important, though, is that energy generation investment takes time. Grid owners know this is coming. They will beef up generation faster and faster as the U.S. economy becomes more electrified instead of based on fossil fuels.
Added capacity is likely to be green. This has 2 causes. (1) Finance: Coal isn't cost competitive with solar and wind anymore. Solar is getting very, very cheap and more and more efficient. Offshore wind is having a renaissance. Nuclear is greener, but more expensive (~$4,200 per kW), and NIMBYism will prevail. Solawind + batteries is cheaper than $4,200 per kW right now. Additionally, Alaskan oil can't even get bank financing now, and Coal isn't expanding. People see the end is near. (2) Politics. Dem administration for the next 4 years, and green energy isn't the political football it was 10 years ago. Fighting renewables isn't the focus of the right anymore. Additionally, Democrats resist natural gas expansion: remember the Keystone pipeline? Natural gas is pretty green and cheap af, but its not everywhere, and I deem it unlikely that population centers (NE Corridor, Cali, Chicago, etc etc) are going to be OK with more and more natural gas plants. I deem it unlikely that we're gonna be a 50%+ natural gas country.
Biden will do an infrastructure bill. This will happen. Its popular, its needed, and its perfect for his huge desire to be seen as a bipartisan president.
Biden will try and include moderate green elements in this bill because he knows he won't get green policies otherwise. Even if the two Georgia seats go blue, there is **ZERO** chance the Dems blow the filibuster. You have (1) a president that won by a narrow margin, that (2) isn't that popular, (3) who has a bad-looking 2022 midterm, that (4) won't run in 2024 cause hes ancient, with (5) a not-too-popular VP, can't afford to run roughshod over norms and weaken their 2022 prospects. 50-50 plus Kamala casting the deciding vote? Please. Not happening.
Green elements in an infrastructure bill will have to benefit Red states in order to get passed. We're not gonna get a carbon tax / cap and trade system. We're not gonna get massive oil taxes
A lot of Red states are RICH in renewables. Look at these maps (https://www.nrel.gov/gis/solar.html) for U.S. solar, and this map (https://energy.maryland.gov/Pages/Info/renewable/windmaps.aspx) for U.S. wind. What do you notice? For the most part, there are huge wind opportunities in the Midwest. There is huge solar potential across Texas and the South. Outside of California and Northeast Corridor offshore wind, renewables are concentrated in the Midwest and South.
Right now, we can't take full advantage of these areas because the infrastructure to transport 2025-2030 sized energy demands to population centers don't exist. This is key. Right now, the U.S. energy grid is largely disconnected in terms of HVDC lines (high voltage lines capable of transmitting huge amounts of power with minimal loss: it resembles small, little fiefdoms. Google "U.S. HVDC Map" (make sure you're looking at the current ones--not the projections). We don't have that much HVDC infrastructure. In this past, there wasn't a huge emphasis because there wasn't that much need....renewables price efficiency didn't make for THAT compelling of a need, and localized Grid owners made-do with the status quo. HVDC network improvement is INEVITABLE. Renewables are too cheap, and the efficiencies inherent in concentrating wind and solar where appropriate are too vast. Right now, as you read this, there is an UNDERSEA Ultra HVDC cable being laid between Australia and Singapore to transport solar power. I shit you not. Europe and China are building vast HVDC and Ultra HVDC lines right now. Look at this wiki page:https://en.wikipedia.org/wiki/List_of_HVDC_projects. See how many are in Asia/Euro vs the U.S.? Its a fucking joke. It is extremely unlikely that we're gonna just slap solar and wind where they are sub-optimal, rather than seek greater ROI. Mass HVDC lines are inevitable.
General Electric is the only large American HVDC provider. GE employs 200,000+ Americans. It is literally one of the oldest American companies. It has a super American brand name, and is politically connected.
HVDC is expensive. I'm not an expert, but because of NIMBY, its likely that a lot of HVDC will be buried along rail lines (From what I read). HVDC between hundreds of wind/solar fields across the U.S. will need to be built, plus HVDC / Ultra HVDC between renewable zones to NE Corridor, Chicago, California. I'd google around for figures, but basically, its $$$$$$$$$.
Right now, General Electric's Renewables sector barely brings in any revenue (17% 2019 revenue, around $15 billion https://www.statista.com/statistics/245430/revenue-of-general-electric-by-segment/#:~:text=Aviation%20and%20power%20are%20the,U.S.%20dollars%20one%20year%20before.). The new CEO is actually pretty fucking great (https://en.wikipedia.org/wiki/H._Lawrence_Culp_Jr). He turned Danaher around, and is setting up GE for success. GE has a TON of debt (debt/equity above 6.0), but what will happen to the stock when GE is given absolutely gigantic contracts in order to buff up the U.S. Grid? They really are the only American company with the production/size ability to do this. What happens when the GE Renewables sector grows by 4-5x over the next 10 years? Grid improvements + Wind turbines are going to go up bigly. That $15 billion revenue line item may increase dramatically.
If you read this far, let me restate that this isn't TA. I don't have strikes for you. I don't know how to value HVDC and Wind over the next decade. However, I have a STRONG feeling in my nips that $GE is going to be a major American comeback story, and ^ that political/economic/renewable trends make it exceedingly likely that GE will have huge grid contracts coming up. How much of this is already baked into the price? I have no idea, but I do know that the big boys don't gamble on Adderall rantings like this, so it probably isn't baked in. I'm using GE to add some safety to my current 100% TSLA portfolio. I encourage you all to pick up at least a few cheap 2022 GE Leaps. I'm buying the furthest out, highest strike calls I can get.
Google Play Fake Reviews: Why is Google allowing this?
I've stopped purchasing on the Playstore and I stay away from it now because
Google Play allows app developers to pay people to leave positive reviews (developers use Micro Jobs to do this. Despite it being against their policy.
How do I know this? Because I used to do Micro Jobs 6 odd years ago when I was bored at home..there are a LOT of micro jobs for leaving fake reviews. How it works? Theres a big list of jobs you can choose to do, IE proof read this article, download this app and come back and tell me in 120 words what you think, leave comments on selected YouTube videos, upvote YouTube videos, download an app from the Playstore and leave a 5 star reviews that says "X=Y", go to this website and click this link...ect.
Google Play is allowing tons and tons off apps that are potentially dangerous to the user or are known to be dangerous to the user multimine
check out the reviews, again inundated with fake 5 star reviews and not a single real review about the app actually paying out, so what is the app collecting and sending from your phone? The developmers have the same tactic which you can see in the reviews. They pretend that you're mining ETH/BTC and not a single real person has gotten paid and the BTC that people do mine, it disappears all the time so people cannot get enough to withdraw, it's all wirtten in black and white in the reviews. Pi Network this has been proven time and time again to be a scam , just have a look through reddit World News: Breaking News, All in One Feed Reader This app developer is extremely dodgy and rude ( I've got an email trail with him). His app has gambling links in it and when you open the app a full screen ads pops up advertising his gambling website, without being able to get rid of it till its done. It is a paid app that has no ads. But it does ;) he specifically makes sure there isn't ads in this version because it's the paid version. The free has ads...but* now he's changed his Playstore app page to 'contains ads'. It doesn't contain ads from his AdSense account..he uses his own in app ads (code) to advertise his gambling website to everyone from kids up. The website is also a legitimate scam. ( I've written to Google extensively about this guy and forwarded our emails to Google as well as all the proof, Google said they'd look into it and months later they struck his app down, but only the paid one..then a few days later, he's got his app back up. He just needed to change a few backend code to comply with Google....thing is, he hasn't changed anything! His full screen ad to his scam gambling website are still all there. And who knows what his apps even sniffing out* PHT cloud earning This one is a scam that's collecting your data and promising kids a rich future in their fake crypto currency Fair Go Pokies online This is an actual gambling app that's rated for 3 year olds. I have reported it many times for months, other people have aswel, yet Google seem think Gambling apps are fine for 3+ year olds, Google have been informed about this but Google WILL NOT enforce their own policies on its developmers which is harming kids and our privacy This is just a few off the top of my head. All these apps have extremely concerning reviews. Also all the positive reviews are all extremely fake. How do I know they're fake? Well like I said earlier, I used to do Micro Jobs and it's full of jobs asking to leave positive reviews on their Google Play store app. If you have a look at the positive reviews in every single one of the apps I posted, you will see that all the positive reviews are exactly the same (minus a few purposefully placed grammatical and spelling errors), all say the exact same thing pretty much and look how people post the same emojis along with very similar, almost word for word reviews. I've reported the reviews many times on these apps. And none of the obvious fake reviews have ever been removed. I believe Google to have given up on the Playstore all together. There is like 80/20 of apps that are very suspicious or are definitely fake and scans 80% Then there's 20% of real apps. I have checked a lot of the developers out over the course of my research into this and found that most 90+% of these apps come from Asia, specifically India. Nothing against India the country, but the people are absolutely appallingly when it comes to scams. We all know that Indians are the biggest scammers, so why isn't Google doing anything about these apps? And why isn't Google doing anything about the massive amount of Indian scammers on their Playstore, let alone all the other people who are posting useless apps that aren't tested. Google is more interested in bringing in the developer fees rather than the community who buys the apps. Most of the kids games are literal gambling apps by definition. All these free games that are not games, but money printing machines for the Devs. Put out a free app and then make it near impossible to continue after level 10 unless you pay massive prices for coins and such. Today's kids are having their gaming experience ruined by greed and their childhoods taken away from them unless they pay to progress. Do I think kids should just play games all day? No, I believe they should play outside and explore the dirt. But as a gamer myself, I believe kids should be allowed to spend hours playing video games too. When I was a kid, I'd play donkey Kong country for hrs and no paywalls to continu I used to run my own online business a few years ago now and I used to market through Google ads, this opened me up to a magnitude of scams from Indians. Every single day I could guarantee I would have one cold call me, claiming to work for Google, wanting me to sign up through their marketing platform. Which kind you again, they claim they're working with Google. 1 of those calls was an actual person working for Google... Well actually he didn't work for Google, although his email signature says he does, he says he does and his company says they do. However, they are working contracted to Google. What they really are is just a call centre in India, that Google has outsourced their Adsense to. I confirmed he was a 'google partner' by checking out his partner id against Google's partner id check.( this is just way of saying they're a telemarketer that's contracted by Google to bring in sales to their Adsense.) This guy wouldn't leave me alone, called me 3 times a day to try get me to put more money into my marketing, then he wanted to take over my account so he could manage it...this guy was full on trying to rob me of every cent I had. (He didn't get anything) Every day/week the Playstore top 10 is the exact same apps. Intact they really haven't changed in a couple years. Google's Editors favourite apps, is always only ever the same apps that have paid to be Google's Editors favourite. I left apple 8 years ago for Android...loved it! But today I feel like my expensive phone is an expensive spam farm because Google have drop the ball. I feel I miss apples clean look and lack of rubbish. Their app store is dynamically changing. I don't want to go back to apple cause their phones suck..but I'd rather an iPhone right now than be inundated with rubbish apps and nothing but fake review after fake review. Google doesnt care about the Playstore and that's evident by my evidence in this post. Google has allowed for almost a year now, for this one specific Gambling app aimed at kids, to exist on their store. The store is full of apps that are completely useless and apps that are so bad, they shouldn't have even been able to make it on to the playstore. Just look at this what sort of app store is this when it allows crap like this. Why am I writing this? Because I'm done working for free for Google, doing a job they should be doing. But nothing I do changes anything, no matter how much you report, Google doesn't do anything. So I'm hoping maybe someone will see this and sort this shit out. Why not even have an algorithm that flags an app as a potential risk automatically when it's received X amount of 3 and blow star reviews ÷ the amount of downloads. When an all flags, you can check it out, this would solve the mass amounts of reports because you won't be having to sift through them, you'll just need to check the app out that's got flagged. I know this is super long, it's so long that I cbf writing a TLDR because I believe it needs to be read as a whole. And fix the top apps..how is there two QR readers in the top 8? How TF is Australia Post app in the top 20? And Service NSW #1? 🤣 how TF is this even in the top 50 when it's rating is 1.8 stars Why arent apps like these ones in the top ever?fuel meter Motion Ninja My Budget Book Soul Browser Pulse Messenger Simpan Easy Join aCalander
A while ago I promised some of you to write up on silver miners. A lot of things happened since then, including me getting stuck in the hospital for 2 months, but a promise is a promise. Besides, I figured WSB only pays attention to the stocks, which already moved up significantly in the past few days, before falling off the cliff once we, retards, load up on calls. And as you’ve probably seen, silver has moved up ~8% in a few days (miners – 15% and more). So here we go. This post is designed to give a start to those of you, who know nothing about this field and just want to dip their toes. In no way, shape or form I poses professional knowledge or formal education on mining, this is purely what I’ve learned speculating stocks. Here you can find my basic write-ups on: - precious metals ETFs - gold miners - jewelry public companies 1. Why invest in silver miners? I’ll give you 5 reasons:
Silver is a stronger (but riskier) hedge against monetary inflation: if you are right about inflation gold will move, but silver will move more;
Silver has much more industrial usage than gold;
Jewelers have bigger demand for silver than gold;
Silver to gold price ratio is historically low right now and all commodities are undepriced compared to equity futures like S&P.
Silver is future-proof, unlike gold: it is heavily used in solar panels and electronics. Also, 2019 industrial and jewelry demand of silver is very suppressed: only jewelry silver demand is estimated to lose 23% in 2020.
In fact, let’s talk about demand: As of 2018, total demand was 32 146 tons of physical silver: https://preview.redd.it/ce1b3cfs2t561.png?width=715&format=png&auto=webp&s=623d38466713f2d66beaa7ed251225dc00556930 Industrial use: 17997 tons (~ 56%); Jewelry: 6611 tons (~ 21%); Coins and bars: 5637 tons (~ 18%); Silverware: 1900 tons (~ 6%). Among industrial demand electronics contributes 7730 tons, while solar was already 2503 tons in 2018. This will only increase. Yep, you’ve probably thought that majority of silver is used on silver spoons that your grandma used to pick up in Target, while cool futuristic kids use lithium in Tesla’s. Turns out, solar panels already use more silver than all of the silverware combined. There’s also another reason to play silver miners right now: it was harder hit by Covid lockdowns. Why so? Because majority of silver production is done in Latin America (in fact, out of 6 biggest producing countries – 4 are in Latin America) and Latin countries on average had much tougher lockdowns, compared to leading gold producers like Australia, China, Russia, etc. 2. How silver is mined? Unlike some other metals, silver is never found on itself. It is always mined in ores that contain either of three large groups of metals: gold, copper, zinc and lead. Ore is then processed and refined to get the end product. Why is this important? Because when you build a model trying to forecast earnings of the company you can not focus on silver prices alone, you have to take every byproduct into consideration. 3. How to determine which mine is a good buy? 3.1. Let’s start by understanding metrics. Your regular EBITDA, EPS or even FCF won’t tell you much about where the miner is going, because a) they do not determine the price of their product;b) they have no direct control over the longevity of the product source. That’s why gold miners came out with their unique metrics by which they evaluate each individual mine and then calculate producer’s average. Those metrics are Cash Cost and All-in Sustaining Costs. Those are non-GAAP metrics and I’m not even sure if they are audited. Cash costs include mine site operating costs such as mining, processing, administration, production taxes and royalties which are not based on sales or taxable income calculations, but are exclusive of amortization, reclamation, capital, development and exploration costs. AISC is, basically, a wider metric introduced later by World Gold Council. It includes every cost of running a mine excluding:• Income tax.• Working capital (except for adjustments to inventory on a sales basis).• All financing charges (including capitalized interest).• Costs related to business combinations, asset acquisitions and asset disposals.• Items needed to normalize earnings, for example impairments on non-current assets and one-time material severance charges. If you want to learn more about quirks and features of those metrics I urge you to read this paper: https://digitalcommons.mtech.edu/mine_eng9/ So take metal futures prices average during quarter, subtract AISC and here goes your mine profit before taxes and royalty payments. 3.2. Silver miners now also use mostly AISC. And calculating silver production they use Ag Eq metrics, which is average ratio of silver to all other byproducts over the quarter. And when they present profits, they also use Ag Eq sold, which again include silver and all byproducts. I would argue, that Ag Eq metrics are also misleading for silver miners. Because when a gold miners produce gold all other byproducts are not that numerous and, what’s more important, far, far cheaper, thus their impact is negligible. Silver is a different story. For example, let's take Caylloma mine, 2019. They produced 45.6kk lb of Zinc, 28.7kk lb of Lead and 0.9 kk oz of silver. In today prices this would be 58kk USD / 27kk USD and 23.4kk USD. As you can see, in fact silver's output for this mine is the smallest. I've even came across arguments, that silver should never be considered a main product, only a byproduct. The problem for you is that you might be watching only silver prices, which, say increase 25% and wonder, why your miner isn’t doing so great, while ignoring that zinc and lead prices dropped and it had a bigger impact on your miner, than rising silver. What you could use instead is a total cost of tonnes milled. Most miners publish this metric. And then model every metal received separately. In fact, most analysts try to model grades of mines, which is basically amount of useful stuff among all shit excavated. But we’re getting really too deep now. 3.3. Another extremely important thing to remember is a life of a mine. See, it can be very different: some mines can live 20 years, some are ending their life cycle. You open prospects of a miner and you search for the guidance on the next year and you see how much metals they plan to produce. Then you check expected life of their assets. If an asset is nearing it’s end, grades usually get lower, which means less profits. Also, investors put a pressure on a miner to replace dying asset, and if nothing is found in time – stock price tends to trade lower than what it’s cash flows might suggest. There are also surprise scenarios like extending the life expectancy of a mine, or finding new deposits. But that’s a gamble. Once a mine is done, it becomes a liability, instead of an asset, because it is put on care and maintenance, which is expensive and lasts years and years. That’s why I prefer junior miners with only few assets: they usually do not baghold liabilities from long-gone projects. And also it’s easier to model them. 3.4. Finally, pay attention to jurisdictions: how stable the local governments are, how corrupt or how focused on ESG standards. Unfortunately, mining is a risky business with bad rep (sometime deserved, sometimes not). That’s why a populist government can always blame miners on some environmental or social damage and close them down or nationalize the mine. Bonus. Let’s look into my biggest silver position as of today: Fortuna Silver Mine (FSM). Reasoning:
Relatively stable jurisdictions of Mexico, Peru and Argentina;
Heavy Covid lockdowns, so I could pick it up rather cheap;
Peru and Mexico mines have at least 5 years of life;
They have gold mine under construction in Argentina. It is expected to have 15 years of life and to produce 150k oz of gold per year at AISC 800 USD/oz. This is not yet properly priced in, because FSM is trading following mainly silver and silver miners ETFs. This is also in part because the project has been delayed several times. But they’ve already mined first 15k oz this year, so I have little doubt that they will achieve meaningful production next year.
Relatively low cost of production;
CEO is third generation miner and Peru national;
They have increased their debt to finance Argentina project, but the net debt is not that big compared to Free Cash Flow;
Sprott fund is heavily into this stock and so is Adrian Day (he has his own fund and also manages Peter Schiff’s funds while Peter sticks to ranting about the Fed on his radio).
I have a price target of 8.66 for FSM, with a rather conservative metal prices estimate. Let’s sum it all up. Why invest in a silver miner? Because silver moves more than gold, because it has much more industrial and practical use and it has future upside. How do you find good silver miners? You pick stable jurisdictions, you look into byproducts and estimate if those also fit your outlook and price expectancy and, finally, you check the life expectancy of the mines. Of course, do not forget to look into the books and check the debt ratios. To be fair, I’ll also list considerations why NOT to invest in a silver miner:
company has almost no control over the price of the product;
high political and social risks;
uncertainty of the company’s future once it’s mines reach their end: there’ no guarantee that the management will be able to find an asset of an equal quality, thus rarely miners are ‘buy and hold forever’;
no goodwill, brand value or any kind of a moat;
mining industry has a bad rep and is often operating in remote areas, thus it’s very limited in it’s access to good labour;
basically, no meaningful dividend.
Hope this helps someone to make an educated decision or to carry a deeper research. If any of you have questions or would like to discuss commodities – I’ll be glad. Also, I might do a write up on commodities that will be used in future green tech (EVs, solar, etc), since there’s so much more than just lithium. But we’ll see, ain’t promising anything this time ;)
TEKK - Tekkorp Digital Acquisition Corp: Who's Who of Gaming Mgmt Teams!
Team has been involved in a substantial number of the digital media, sports, entertainment, leisure and gaming industries’ most significant merger and acquisition transactions, holding key positions at, and transacting with Scientific Games Corp, Inspired Gaming Group, FOX Bets, Ocean Casino Resort, Resorts International Holdings, PokerStars, DraftKings, Mohegan Sun, Caesars Entertainment Corporation, Harrah’s Entertainment,Tropicana Entertainment, Inc., TSG/Sky Betting & Gaming, Facebook, Inc, Wynn Resorts, Dubai World/MGM Resorts Here's all the Bios. These guys are stellar! TEKK closed at $10.30 today. Still cheap! If you don't like to read... you don't like to make money!!!! ---------------------------------------------------------------------------------------- Matthew Davey — Chief Executive Officer and Director Mr. Davey has over 25 years of experience within the digital media, sports, entertainment, leisure and gaming ecosystems, as well as experience in the public sector. He is an experienced public company executive officer and board member. He has served in executive management positions across the gaming technology arena. Over the course of Mr. Davey’s career, he oversaw more than ten mergers and acquisitions and over $1.2 billion in debt and equity capital raised to support the companies he has led. Most recently, Mr. Davey was Chief Executive Officer of SG Digital, the Digital Division of Scientific Games Corp. (“Scientific Games”) (Nasdaq: SGMS). SG Digital was established following the purchase by Scientific Games of NYX Gaming Group Limited (“NYX”) (formerly TSXV: NYX), where Mr. Davey served as Chief Executive Officer and Director. The NYX acquisition provided Scientific Games with a vehicle to significantly accelerate the scale and breadth of its existing digital gaming business, including the strategic expansion into sports betting. In his capacity as Chief Executive Officer of NYX, Mr. Davey developed and implemented a corporate strategy that generated strong revenue growth. Mr. Davey shaped company strategy to focus on digital gaming supplier platforms and content that provided various gaming operators with the underlying gaming and sports betting systems for their online gaming business. In 2014, Mr. Davey oversaw the initial public offering of NYX, and his experience in the digital media, sports, entertainment, leisure and gaming industries helped NYX recognize momentum as a public company. After the public offering, from 2014 to 2018, Mr. Davey oversaw seven acquisitions which helped establish NYX as one of the fastest growing global B2B real-money digital gaming and sports betting platforms. These acquisitions included: • OpenBet: In 2016, NYX completed the $385 million acquisition of OpenBet. This was one of the more complex and transformative acquisitions that Mr. Davey oversaw at NYX. Through securing co-investments from William Hill (LSE: WMH), Sky Betting & Gaming and The Stars Group (formerly Nasdaq: TSG, TSX: TSGI), Mr. Davey was able to get the acquisition from Vitruvian Partners completed successfully, winning the deal against much larger and well capitalized competitors. By combining two established and proven B2B betting and gaming suppliers, NYX was well positioned to provide customers with exciting player-driven solutions across all major product verticals and distribution channels. This allowed NYX to become the leading B2B omni-channel sportsbook platform in the market and the supplier to over 300 gaming operators globally with an extensive library of desktop and mobile game titles, including more than 700 on NYX platforms and more than 2,000 on the OpenBet platform. • Cryptologic/Chartwell: In 2015, NYX completed the $119 million acquisition of Cryptologic and Chartwell. The acquisition provided NYX with more than 400 titles of additional leading gaming content, a broader customer base, and direct exposure to PokerStars and Intercasino, part of the Gamesys Group (LSE: GYS) — two of the world’s largest online casino offerings. • OnGame: In 2014, NYX completed the distressed acquisition of OnGame, a premier poker content, platform and service provider. This acquisition provided NYX with one of the best poker products in the industry, access to several regulated jurisdictions, and a valuable talent pool that was instrumental in the growth of NYX. The addition of OnGame further established a path for NYX to continue its growth in both European and U.S. markets. These acquisitions, together with meaningful organic growth, increased NYX’s revenue from $24 million in 2014 to $184 million annualized in 2017. During that time, Mr. Davey helped build NYX to have over 200 customers in the global gaming industry and a team of 1,000 employees. Mr. Davey’s success at NYX ultimately led to its sale to Scientific Games for $631 million in 2018. Mr. Davey joined Next Gen Gaming, the predecessor to NYX, in 2000 as the Vice President of Technology, was appointed as Executive Director in 2003 and named Chief Executive Officer in 2005. Prior to that, he was the Senior Consultant for Access Systems, a company that specializes in the provision of back-end software for licensed online casinos. Prior to joining Access, Mr. Davey worked for the Northern Territory Government specializing in matters pertaining to the internet and e-commerce along with roles in the Department of Racing and Gaming. Mr. Davey received a Bachelor of Electrical & Electronic Engineering from Northern Territory University, Australia (also known as Charles Darwin University). Robin Chhabra — President Mr. Chhabra has been at the forefront of corporate acquisition activity within the digital gaming landscape for over a decade. His prior experience includes leading corporate strategy, M&A, and business development at two of the global leaders in the digital gaming industry, The Stars Group (“TSG”) and William Hill, and a leading supplier, Inspired Gaming Group (Nasdaq: INSE). Mr. Chhabra served on the Group Executive Committees of each of these companies. From 2017 to May 2020, Mr. Chhabra served as Chief Corporate Development Officer at TSG and, from 2019 to August 2020, he also served as the Chief Executive Officer of Fox Bet, a leading U.S. online gaming business which is the product of a landmark partnership between TSG and FOX Sports, a transaction which he led. During that period, Mr. Chhabra led several transactions which transformed TSG into the largest publicly listed online gambling operator in the world by both revenue and market capitalization and one of the most diversified from a product and geographic perspective with revenues of over $2.5 billion. Mr. Chhabra’s M&A experience is extensive and covers multiple global geographies across the digital gaming value chain and includes the following: • TSG/Flutter Entertainment Merger: In 2019, Mr. Chhabra led the TSG M&A team that was responsible for TSG’s $12.2 billion merger with Flutter Entertainment (LSE: FLTR). The merger between TSG and Flutter Entertainment is the largest transaction in the digital gaming industry to date. The combination created the largest publicly listed online gaming company with approximately 13 million active customers and leading product offerings, which include sports betting, online casino, fantasy sports and poker. The combined entity includes some of the world’s most iconic digital gaming brands such as Fanduel, Fox Bet, Sky Bet, PaddyPower, Betfair, PokerStars and SportsBet. TSG/Flutter Entertainment is one of the most geographically diverse digital gaming and media companies with leading positions in the United States, United Kingdom, Australia, Ireland, Italy, Spain, Germany and Georgia. • TSG/Sky Betting and Gaming (“SBG”): In 2018, Mr. Chhabra led the acquisition of SBG from CVC Capital Partners and Sky plc, Europe’s largest media company, in a transaction valued at $4.7 billion. At the time of the acquisition SBG was the largest mobile gambling operator in the United Kingdom and one of the fastest growing of the major operators having doubled its online market share in three years. The acquisition of SBG provided TSG with (a) greater revenue diversification, significantly enhanced expertise and exposure to sports betting just ahead of the judicial overturn of The Professional and Amateur Sports Protection Act of 1992 (PASPA) by the U.S. Supreme Court, (b) a leading position within the United Kingdom, the world’s largest regulated online gaming market, (c) improved products and technology as a result of the addition of SBG’s innovative casino and sports book offerings and a portfolio of popular mobile apps, and (d) expertise in deeply integrating sports betting with leading sports media companies, positioning TSG to create more engaging content, deliver faster growth and decrease customer acquisition costs. • William Hill (LSE: WMH): At William Hill, from 2010 to 2017, Mr. Chhabra served as Group Director of Strategy and Corporate Development where he led several transactions which contributed to William Hill’s transformation from a land-based gambling operator in the United Kingdom to a leading online-led international business. Mr. Chhabra led William Hill’s entry into the U.S. sports betting and online lottery markets with the acquisition of four businesses, including the simultaneous acquisitions of three U.S. sportsbooks, Cal Neva, American Wagering and Brandywine Bookmaking, in 2011 for an aggregate purchase price of $55 million. These businesses ultimately led William Hill to achieve a leading position in the U.S. sports betting market with a market share of 24% in 2019. Additionally, Mr. Chhabra played a key role in structuring William Hill’s successful joint venture with PlayTech Plc (LSE: PTEC) in 2008. The combined entity created one of the largest online gambling businesses in Europe at the time of its formation and led to William Hill’s buyout of Playtech’s interest for $637 million in 2013. Prior to the transaction, William Hill had struggled in its attempt to establish a strong online gaming platform and a meaningful presence outside the United Kingdom. Mr. Chhabra has also successfully completed four transactions worth over $1.2 billion in Australia, the world’s second largest regulated online gambling market, and various partnerships in Asia. Additionally, he completed several technology and media related transactions, including William Hill’s investment in NYX, where he worked with Mr. Davey on NYX’s transformational acquisition of OpenBet. Prior to working in the gaming sector, Mr. Chhabra was an equities analyst and a management consultant. Mr. Chhabra received a Bachelor of Science in Economics from the London School of Economics and Political Science. Eric Matejevich — Chief Financial Officer Mr. Matejevich is a seasoned gaming executive with extensive experience in both the online gaming and traditional casino industries. From February to August 2019, he served as Trustee and Interim-Chief Executive Officer of Ocean Casino Resort (“Ocean”) (formerly Revel Casino, which had a construction cost of $2.4 billion) in Atlantic City, where he successfully led the management team through an ownership change and operational turnaround effort. Over the course of seven months, Mr. Matejevich managed to reduce the property’s weekly cash burn of $1.5 million to an annualized cash flow run rate in excess of $20 million. Prior to Ocean, from 2016 to 2018, Mr. Matejevich served as the Chief Financial Officer of NYX. At NYX, he focused his efforts on integrating the company’s many acquisitions and multiple debt refinancings to simplify its capital structure and provided liquidity for growth initiatives. Additionally, Mr. Matejevich was instrumental to the executive team that sold NYX to Scientific Games for $631 million. Prior to NYX, from 2004 to 2014, Mr. Matejevich was the Chief Financial Officer of Resorts International Holdings and later, from 2011, also the Chief Operating Officer of the Atlantic Club Casino, a property under the Resorts International Holdings umbrella — a Colony Capital (NYSE: CLNY) entity. As Chief Financial Officer, he provided managerial oversight for all finance functions for a six-property casino company with annual gaming revenue exceeding $1.3 billion, 10,000 gaming positions, 7,000 hotel rooms and over 11,000 staff members during his tenure. Mr. Matejevich led the transition effort to integrate a four-casino, $1.3 billion acquisition from Harrah’s Entertainment and Caesars Entertainment (Nasdaq: CZR). As Chief Operating Officer of Atlantic Club, he lobbied for and was successful in obtaining the first internet gaming legislation passed in the United States. The Atlantic Club was the sole New Jersey casino proponent of the legislation. Prior to serving in various gaming positions, Mr. Matejevich was a Vice President of High Yield Research for Merrill Lynch, where he managed the corporate bond research effort for the gaming and leisure sectors and marketed high yield and other debt transactions totaling $4.8 billion. Mr. Matejevich received a Bachelor of Science in Economics from The Wharton School and a Bachelor of Arts in International Relations from The College of Arts and Sciences at the University of Pennsylvania. Our Board of Directors Morris Bailey — Chairman Over the past 10 years, Mr. Bailey has been a leader in turning around Atlantic City, as well as being among the first gaming executives to embrace online gaming and sports betting in the United States. In his efforts, Mr. Bailey partnered with two of the largest digital gaming companies in the world, PokerStars, part of the Stars Group, and DraftKings (Nasdaq: DKNG). In 2010, Mr. Bailey bought Resorts Atlantic City (“Resorts”) and initiated a comprehensive renovation which allowed for the property to be rebranded and repositioned. In 2012, Mr. Bailey signed an agreement with Mohegan Sun to manage the day-to-day operations of the casino. In addition to Mohegan Sun’s operational expertise and ability to reduce costs via economies of scale, Resorts gained access to their robust customer database. Soon thereafter, Mr. Bailey and his team focused on bringing online gaming to the property. In 2015, Resorts established a platform to engage in online gaming by partnering with PokerStars, now part of the $24 billion Flutter Entertainment, PLC (LSE: FLTR), to operate an online poker room in Atlantic City. In 2018, Resorts announced deals with DraftKings and SBTech to open a sportsbook on-property and online. For 2020 year-to-date, Resorts has performed in the top quartile in internet gross gaming revenue in New Jersey. Mr. Bailey’s efforts in New Jersey helped set the framework for expansion of online sports and gaming throughout the United States. In addition to his gaming interests, Mr. Bailey has over 50 years of experience in all facets of real estate development, asset M&A, capital markets and operations and is the founder, Chief Executive Officer and Principal of JEMB Realty, a leading real estate development, investment and management organization. Mr. Bailey has notable investment experience within the energy, finance and telecommunications sectors through investments in the Astoria Energy Plant, Basis Investment Group and Xentris Wireless. Tony Rodio — Director Nominee Mr. Rodio has nearly four decades of experience in the gaming industry. Most recently, Mr. Rodio served as the Chief Executive Officer and director of Caesars Entertainment Corporation (“Caesars”) (Nasdaq: CZR), one of the world’s most diversified casino-entertainment providers and the most geographically diverse U.S. casino-entertainment company, from April 2019 until its acquisition by Eldorado Resorts, Inc. in July 2020. Mr. Rodio led Caesars through its $17.3 billion merger with Eldorado Resorts, one of the largest transactions in the gaming industry to date. Additionally, Mr. Rodio was instrumental to Caesars’ expansion into the digital gaming industry and oversaw the implementation of new digital segments such as its Scientific Games powered retail sportsbook solution that now operates in various states throughout the U.S. From October 2018 to May 2019, Mr. Rodio served as Chief Executive Officer of Affinity Gaming. Prior to Affinity Gaming, he served as President, Chief Executive Officer and a director of Tropicana Entertainment, Inc. (“Tropicana”) for over seven years, where he was responsible for the operation of eight casino properties in seven different jurisdictions. During his time at Tropicana, Mr. Rodio oversaw a period of unprecedented growth at the company, improving overall financial results with net revenue that increased more than 50% driven by both operational improvements and expansion across regional markets. Mr. Rodio led major capital projects, including the complete renovation of Tropicana Atlantic City and Tropicana’s move to land-based operations in Evansville, Indiana. Each of these initiatives, among others, generated substantial value for Tropicana. Ultimately, Mr. Rodio’s efforts at Tropicana led to its sale to Eldorado Resorts in 2018 for $1.85 billion. Prior to Tropicana, Mr. Rodio held a succession of executive positions in Atlantic City for casino brands, including Trump Marina Hotel Casino, Harrah’s Entertainment (predecessor to Caesars), the Atlantic City Hilton Casino Resort and Penn National Gaming. He has also served as a director of several professional and charitable organizations, including Atlantic City Alliance, United Way of Atlantic County, the Casino Associations of New Jersey and Indiana, AtlantiCare Charitable Foundation and the Lloyd D. Levenson Institute of Gaming Hospitality & Tourism. Mr. Rodio brings extensive knowledge of and experience in the gaming industry, operational expertise, and a demonstrated ability to effectively design and implement company strategy. Mr. Rodio received a Bachelor of Science from Rider University and a Master of Business Administration from Monmouth University. Marlon Goldstein — Director Nominee Mr. Goldstein is a licensed attorney with nearly 20 years of experience in the gaming space. He joined The Stars Group (Nasdaq: TSG)(TSX: TSGI) in January 2014 as its Executive Vice-President, Chief Legal Officer and Secretary until his retirement from the company in July 2020 following the merger of TSG with Flutter Entertainment, PLC (LSE: FLTR). Mr. Goldstein also previously served as the Executive Vice-President, Corporate Development and General Counsel of TSG. Mr. Goldstein was also the senior TSG executive based in the United States and was one of the primary architects of TSG’s strategic vision for its U.S.-facing business. During his tenure, TSG grew from an approximately $500 million market-cap company to an approximately $7 billion market-cap company through a combination of organic growth and strategic mergers and acquisitions. Mr. Goldstein participated in numerous M&A transactions and capital markets offerings at TSG, including several transformational transactions in the digital gaming industry. Notable transactions in which Mr. Goldstein was involved include: • TSG/Flutter Merger: In 2019, TSG merged with Flutter for a $12.2 billion transaction value, the largest transaction in the digital gaming industry to date. • TSG/Fox Bet Partnership: In 2019, TSG entered into a partnership with FOX Sports to create FOX Bet in the U.S., a leading U.S. online gaming business. Wall Street Research estimates an approximate $1.1 billion valuation for Fox Bet post-partnership with The Stars Group. • TSG/Sky Betting & Gaming: In 2018, TSG acquired Sky Betting & Gaming, the largest mobile gambling operator in the United Kingdom at the time, for $4.7 billion. • TSG/CrownBet and William Hill: In 2018, TSG simultaneously acquired CrownBet and William Hill, two Australian operators, for a total of $621 million in a multi-part transaction. • TSG/PokerStars and Full Tilt Poker: In 2014, TSG acquired The Rational Group, which operated PokerStars and Full Tilt and was the world’s largest poker business, for $4.9 billion. Through his ability to legally structure large and complex transactions, Mr. Goldstein was integral to TSG’s vision of becoming a full-service online gaming company. Additionally, he assisted in structuring TSG’s capital markets activity, which generated liquidity for acquisitions and strengthened its balance sheet. Prior to joining TSG, Mr. Goldstein was a principal shareholder in the corporate and securities practice at the international law firm of Greenberg Traurig P.A., where he practiced for almost 13 years. Mr. Goldstein’s practice focused on corporate and securities matters, including mergers and acquisitions, securities offerings, and financing transactions. Additionally, Mr. Goldstein was the founder and co-chair of the firm’s Gaming Practice, a multi-disciplinary team of attorneys representing owners, operators and developers of gaming facilities, manufacturers and suppliers of gaming devices, investment banks and lenders in financing transactions, and Indian tribes in the development and financing of gaming facilities. Mr. Goldstein brings experience and insight that we believe will be valuable to a potential initial business combination target business. Mr. Goldstein received a Bachelor of Business Administration with a concentration in accounting from Emory University and a Juris Doctorate with highest honors from the University of Florida, College of Law. Sean Ryan — Director Nominee Mr. Ryan is a digital media and technology operator with extensive global experience in online payments, e-commerce, marketplaces, mobile ad networks, digital games, enterprise collaboration platforms, blockchain, real money gaming and online music. Since 2014, Mr. Ryan has been serving as Vice President of Business Platform Partnerships at Facebook, Inc. (“Facebook”) (Nasdaq: FB), where he leads a more than 500 person global organization that manages the Payments, Commerce, Novi/Blockhain, Workplace and Audience Network businesses. Prior to his current role, Mr. Ryan was hired in 2011 as the Director of Games Partnerships to lead and grow the global Games business at Facebook. While the Director of Games Partnerships, Mr. Ryan focused on re-shaping Facebook’s games and monetization strategies to derive more value for Facebook, its users and its partners, including the addition of a Real Money Gaming offering in regulated markets. Mr. Ryan’s team helped accelerate a major trend in engagement through cross-platform games and therefore the opportunity to increase users through establishing games on multiple platforms. Prior to joining Facebook, Mr. Ryan created the new social and mobile games division at News Corp, an American multinational mass media corporation controlled by Rupert Murdoch. While at News Corp, Mr. Ryan led the acquisition of Making Fun, a San Francisco social-game start-up, that created News Corp’s games publishing division. Before joining News Corp., Mr. Ryan founded multiple digital businesses such as Twofish, Meez, Open Wager and SingShot Media. Mr. Ryan co-founded Twofish in 2009, a virtual goods and services platform that provided developers with data analytics and insights for individual application’s digital economies. Twofish was later sold to online payments provider Live Gamer, where Mr. Ryan served on the board of directors. From 2005 to 2008, Mr. Ryan founded and led Meez.com, a social entertainment service combining avatars, web games and virtual worlds. The white label social casino gaming company Open Wager was spun out of Meez and was later sold to VGW Holdings, Mr. Ryan also co-founded SingShot Media, an online karaoke community, which was sold to Electronic Arts (Nasdaq: EA) and merged into its Sims division. We believe Mr. Ryan’s experience will be valuable to a potential initial business combination target and would provide an expanded perspective on the digital gaming landscape. Mr. Ryan received a Bachelor of Arts from Columbia University and a Master of Business Administration from the University of California, Los Angeles. Tom Roche — Director Nominee Mr. Roche has more than 40 years of experience in the gaming industry as a regulator, advisor and independent auditor. Mr. Roche joined Ernst & Young (“EY”) as a partner in 2003 and opened its Las Vegas office. He was subsequently appointed as the Office Managing Partner and Global Gaming Industry Market Leader. In 2016, Mr. Roche relocated to the EY Hong Kong office to supervise the expansion of the EY Global Gaming Industry practice in the Asia Pacific region. Mr. Roche has been integral to numerous transactions that have shaped the current gaming landscape, including: • Wynn Resorts (Nasdaq: WYNN) initial public offering: Mr. Roche was the lead partner on Wynn Resort’s initial public offering, which raised $450 million in 2002. • Harrah’s Entertainment/Apollo Management Group & Texas Pacific Group: Mr. Roche headed the regulatory advisory services on the buyout of Harrah’s Entertainment, the world’s largest casino company at the time, for $17.1 billion. • Dubai World/MGM Resorts: Mr. Roche headed the regulatory and due diligence advisory services to Dubai World in its approximately $5.1 billion investment in MGM. Dubai World bought 28.4 million MGM shares, or 9.5 percent of the casino operator, for $2.4 billion. It then invested $2.7 billion to acquire a 50% stake in MGM’s CityCenter Project, a $7.4 billion 76-acre Las Vegas development of hotels, condos and retail outlets. • MGM Growth Properties (NYSE: MGP) initial public offering: Mr. Roche provided tax and structural transaction services to MGM Resorts in the creation of MGM Growth Properties, a publicly traded REIT engaged in the acquisition, ownership and leasing of large-scale destination entertainment and leisure resorts. MGM Growth Properties raised $1.05 billion in its 2016 initial public offering. Mr. Roche also directed EY advisory services to boards and management teams for profit improvement and technology related initiatives. In addition, Mr. Roche provided advisory support to the American Gaming Association on several research projects, including those specifically related to sports betting, the revocation of The Professional and Amateur Sports Protection Act of 1992 (PASPA) and anti-money laundering best practices in the gaming industry. Equally, he has assisted government agencies in numerous international locations with enhancing their regulatory approach to governing the industry especially in the online gambling sector. Prior to joining Ernst & Young, Mr. Roche served as Deloitte’s National Gaming Industry Leader and as the co-head of Andersen’s Gaming Industry Practice in Las Vegas. In 1989, Mr. Roche was appointed by then Governor of the State of Nevada, Robert Miller, to serve as one of three members of the Nevada State Gaming Control Board for a four-year term, where he was directly responsible for the Audit and New Games Lab Divisions. As a board member, he spent a substantial amount of time assisting global jurisdiction regulators enact gaming legislation in the design of their regulatory structure. During his career, Roche has been involved in numerous public and private offerings of equity and debt securities. His background includes providing casino regulatory consulting services to casino licensees and to federal and state agencies including the National Indian Gaming Commission and the Nevada State Gaming Control Board, and industry associations such as the Nevada Resort Association and the American Gaming Association. We believe Mr. Roche’s highly regarded reputation as a gaming auditor and advisor in the gaming industry will be valuable for us and a potential business combination target. Mr. Roche is a member of the American Institute of Certified Public Accountants and is licensed by the Nevada State Board of Accountancy and Mississippi State Board of Public Accountancy. He received his Bachelor of Science degree in Accounting from the University of Southern California.
Omni Slots Casino Review gratis spins and free bonus money!
Omni Slots Casino No Deposit Bonus Here at Omni Slots Casino, you get 50 gratis spins after sign-up! Yes, it's a no deposit bonus upon successful registration. Besides, you get a hefty welcome bonus pack with 500 EUR and 100 free spins! >>Claim Free Spins Bonus<<
About Omni Slots Online Casino
Keep On Spinning is Omni Slots slogan printed on the brand logo. And this slogan is well justified. Just imagine seeing over 500 pokies in the lobby and they are all yours! Hosting games from 10+ vendors, the reviewed gambling destination is a real paradise for Australian users who love pokies. Besides purely game content, Omni Slots has an omnidirectional bonus kit that comprises many types of bonuses, from reload deals to generous cashback, all neatly packed into a catchy monthly bonus calendar. Curious players who are set to improve their gambling skills and deepen their knowledge of gambling are encouraged to jump to the casino blog where over a hundred of relevant articles are posted. Signup process is nothing exceptional – it is safe, goes smoothly and requires the minimum personal details from a player. Once signed up, the player interacts with the casino straight in a browser, no app downloads needed. Findings reveal that Omni Slots have many positive ratings on professional forums, that is why the online casino cannot but be recommended to everyone.
Depositing and withdrawing funds
AUD and other currencies (bitcoins are not in the whitelist) can be deposited using any of the six safe and trusted methods including Visa, MasterCard, Neosurf vouchers, Skrill, Neteller and paysafecard. Min/max transaction limits at depositing are $10/$1000. The max deposit does not restrict the number of daily transfers. Quite predictably, withdrawals are less comfortable than deposits because their choices are narrower with only Skrill, Neteller and bank transfer used. Anyway, Australians seem to have gotten used to tight cashout options and shrug off this inconvenience. The minimum amount that the player has the right to withdraw is $20. The max amount that the casino is able to process per day (per user) is $5000, but a monthly limit is $25,000. The pending period is 24 hours during which a player can revoke the cashout. >>Claim Free Spins Bonus<<
Omni Slots mobile casino for Australians
When at home or out and away, Omni Slots is always at hand thanks to the well-designed mobile casino that fits almost every mobile device. Thanks to a wide variety of game providers present in Omni Slots, players have lots of HTML5 mobile-optimized pokie choices to suit everyone’s taste.
Video pokies
The casino has integrated some 500 pokies (and counting) from an array of famous providers such as Amatic, Betsoft, Gamomat, Leander, StakeLogic and Wazdan. Three-reel pokies are located in the Fruit Slots section, while 5-reelers are found in the Video Slots tab. First off, a noticeable downside to the game list arrangement is the lack of filters. There is one that helps readjust the list by provider yet it is hidden under the Looking Glass icon for some reason. Some gamblers may not guess to click on that icon because it looks like a Game Search widget. Pokies from Betsoft are most numerous in the casino collection. Every game from this provider carries the mix of exciting gameplay and visual perfection more typical of modern animated cartoons. Being one of unmatched leaders in the field, Betsoft provides Omni Slots players with a big inventory of fabulous pokies which are full of fantastic bonus features. It is hard to pick the best pokie from many titles; apparently, most of them show excellence in many aspects. Anyway, some of the most tried and true titles are Gladiator, Good Girl Bad Girl, The Slotfather, Mega Gems and The Tipsy Tourist. Pokies from Gamomat, a German company, are poorly promoted in Australia and they are almost unknown to the general public. Yet their portfolio deserves attention for a few reasons. First, Omni Slots offers Gamomat pokies of the Fire Pot series, among others. These games are known to have six progressive jackpots each: Bronze, Silver, Gold, and others. Second, there is a Golden Nights series that provides for a side bet that unlocks a unique bonus feature with huge prizes. Examples include Royal Seven, Book of Moorhuhn and Fruit Mania. Leander’s pokies give other vendors some competition thanks to high-quality graphics and interactive bonus features. Some of the most sought-after solutions are Megadeth, Trick Or Treat and Little Pigs. Many of their games have 20 paylines but there are also pokies with 25, 30 and 40 variable lines. Wild symbols in Leander’s pokies usually bring high prizes, for example, in Jean Wealth, five wilds win x5000 times ($50,000 at max). StakeLogic with their branded Megaways technology are a young and ambitious company offering a variety of highly animated pokies to Omni Slots users. Spectacular graphics and animations are combined with some interesting bonus solutions such as side-by-side games with double reels, double symbols and reel modifiers. Their pokies are on a par with the industry giants and even exceed them in some respect. The most enticing and incredible pokies from StakeLogic are Wild Genie, Space Stallion and Mystical Santa Megaways. >>Claim Free Spins Bonus<<
Table games and live casino
The game of 21 comes in multiple variations including Super Fun 21, Pontoon, Vegas Strip, 21 Burn, Pirate 21 and others. Most games in the catalogue have side bets that pay out hefty wins. Concerning roulette, European, American and French tables are the centerpiece of the Table Games section, yet the casino also features some minor variations of this game such as Multi Wheel roulette and Common Draw roulette. Live tables in the reviewed online casino are served by Pragmatic Play that offers the most popular table games with realistic and thrilling gameplay. Players get access to quick bets and full betting history, while enjoying the true atmosphere of land-based casinos. Their offer currently includes Live Roulette, Live Blackjack, Live Speed Roulette and Live Baccarat. Combining fun with impeccable state-of-the-art technologies, Pragmatic Play delivers highly immersive games to all AU users who have signed up with Omni Slots.
Omni Slots Casino Bonuses for new users
On depositing the qualifying sum, an Australian player will get a 100% first deposit bonus up to $300 plus 50 free spins. FS’s are not accrued automatically – to receive them, a player needs to send a message to the Support and let them know what kind of platform is used for playing (desktop or mobile). The WR for the welcome bonus is x35 (d+b), whilst FS winnings are subject to a WR of x50. Note that that the bonus is sticky. In addition, all new players who have placed $30 (or greater) to the casino balance are eligible for a 50% second deposit bonus up to $200 (plus 20 free spins) – this has the same WR as above. >>Claim Free Spins Bonus<<
Bonuses and promotions for regular bettors
Players who deposited $20 in the previous week, may claim 10 free spins on Monday, and these bonus spins will be used on the pokie of the week handpicked by the casino. WR for free spins winnings are x50 and winnings are capped at $250. Every first day of a month, the casino releases a Promotions Calendar that features reload bonuses, free spins, special bonus events, Pokie of the Week promotions, tournaments and other unique perks for each day of the month. The calendar is refreshed at the beginning of every month.
The bottom line on Omni Slots Casino
This is a legal and licensed online casino that invites Australian users to join in, claim two welcome bonuses and play over 500 pokies from a bunch of top-ranked providers. Banking methods are Australia-specific (bitcoins are noy accepted). Being a reliable place with fast and easy payouts, the online casino is recommended for visiting and playing at. >>Claim Free Spins Bonus<<
Petition - Ban donations to Political Parties from Fossil Fuel Industry Participants
(TLDR) I have written a petition to the House of Representatives asking for a ban on donations to political parties from fossil fuel industry participants. Please consider signing it. Please distribute my petition to you friends and family, so they have an opportunity to sign as well. Thanks. ***Start of Petition**\* Petition EN1919 - Ban donations to Political Parties from Fossil Fuel Industry participants Petition Reason The petitioners draw to the attention of the House:
Although climate change does not kill directly, it can worsen natural disasters which destroy life and livelihood.
In the December 20, 1989 issue of the New York Times, an article titled "Greenhouse Effect: Shell Anticipates a Sea Change" reported how Norske Shell was deliberating about how tall their new oil platform in the North Sea would need to be to withstand future rising seas. Since 1989, the link between climate change and fossil fuels has only become stronger.
The Australian Institute report "Tip of the Iceberg" (2017) describes how the mining and fossil fuel industries have spent millions on political donations, exploiting vulnerabilities in the abovementioned Act. When issues important to these industries have been under Commonwealth Government consideration, donations have increased.
Donations from the fossil fuel industry to political parties are inappropriate considering the ongoing, worldwide adverse impacts of climate change. This situation calls for objective politicians despite the efforts of the fossil fuel industry to substitute the public interest with their own.
Petition Request We therefore ask the House to: Introduce legislation which prohibits donations to Australian Politician Parties from entities or associates or agents of such entities engaged in any Fossil Fuel Industry and that such legislation be introduced so that it is in effect before the next Federal election. ***End of petition**\* Here is extra information expanding on each reason in the petition. Reason One For a long time, climate scientists had difficulty distinguishing what changes in the climate was due to natural variation and what was due to human-driven climate change when it came to natural disasters. This is no longer the case - we now know that certain natural disasters were made more likely by climate change. For example, the 2019-20 Black Summer bushfires which Australia was a disaster that was made more likely to occur because of human induced climate change. Reason Two Reason Two talks about two things.
But we can add supplemental points here. The fossil fuel industry has actively worked to deceive the public about the dangers of how they contribute to climate change for decades. This strategy has had an effect. As late as 2017, such learned institutions such as the University of Melbourne were still holding investments in fossil fuel companies despite Shell being aware in 1989 that climate change was an issue. Reason Three This section makes the point that corruption has been an issue in the past concerning politics in Australia, pointing to an ICAC investigation in NSW as an example. Here is some background information concerning Operation Spicer:
Despite this, during the 2011 NSW State Election, property developers circumvented these laws by making donations through other entities. The ICAC investigation into this is know as 'Operation Spicer'.
Comparing the State Electoral Donation Laws in Victoria vs. the Commonwealth Donation Law These are some for the features of the Electoral Act 2002, which governs Victorian state elections:
Political donations to Victorian political parties are currently capped to $4000 (adjusted to the consumer price index).
Additionally, donations are calculated on an aggregated basis, meaning that if a person makes multiple donations, and then a further donation which would put the total sum amount of donations over the cap, then that final donation would not be allowed under the Act.
However, at the Federal level, the laws are quite different, and this is where it could be said that the Commonwealth Electoral Act is deficient. Under the Federal election laws, there are no caps on donations (although donations from foreign entities are prohibited). However, donations above disclosure threshold (currently $13,800 – it is adjusted for inflation) must be disclosed. This means that it is legal for an entity to donate as much money as they like to a Federal political party, as long as they declare it. Additionally, it means that entities can make multiple donations under the disclosure threshold and decide not to report their donations. Such a situation means that it is possible for entities to spend vast amounts of money in Australian Federal elections in an effort to influence the results without much scrutiny. Reason Four In this part, a case is made as to why the Commonwealth Electoral Act 1918 (Cwlth) is deficient by referring to the "Tip of the Iceberg" report. Fossil Fuel Companies Exploiting the Commonwealth Electoral Act When I say that the fossil fuel companies, and those linked to them, have exploited vulnerabilities in the Commonwealth Electoral Act, I’m referring to the fact that that they can make huge donations that have the potential to exert undue influence upon the Federal Government. Following on from this, Greenpeace’s YouTube video, Dirty Power: Big Coal’s network of influence over the coalition government, gives an overview of the situation we Australians finds ourselves in. The Australia Institute’s Tip of the Iceberg report reveals several problems arising with political donations from fossil fuel companies to Federal politicians. For instance, there are multiple instances where large companies have made sizable political donations during a financial year, but then not paid any tax for that same financial year. An example is below. Washington H Soul Pattinson This is the parent company of New Hope Group, a coal mining company, and it also has a 44% share in Brickworks, a company involved in property, investment and the manufacture of building materials. During the 2013-14 financial year, Washington H Soul Pattinson made a $250,000 donation to a Federal political party. Yet, in the same financial year, they paid no company tax. Brickworks, has been connected to political donation scandals. For instance, former Prime Minister Tony Abbott’s Chief of Staff took advice on carbon price related questions from Brickwork’s Managing Director according to NSW ICAC. Reason Five In NSW, at the state level, donations to political parties from the alcohol, tobacco and gambling industries, as well as property developers are banned. Within Queensland, property developers are banned. The tobacco companies had been particularly deceptive, understanding the carcinogenic potential of cigarettes since the 1950s. Victoria does not ban any particular political donors from its state elections. At the national level, when the tobacco companies were show to be harming public health, plain packaging legislation was introduced, accompanied by graphic warnings on the tobacco products to dissuade Australians from using these addictive products. As far as I know, the removal of a companies' branding has not been done for any other product. While all of these industries can have negative effects on society, none of them has the potential to change the climate of the planet. If we can prohibit political donations from these negative industries, surely it is appropriate to ban the donations of the fossil fuel industry which has also caused public harm through deception. The Request and Its Limitations If you have read this far, I hope I have convinced you to support the petition. Still, there are many things that would remain undone concerning the Commonwealth Electoral Act, such as:
High donation limits before reporting to the public is required.
No caps on donations.
Donations aren't aggregated for the purpose of calculating caps.
Voters aren't informed of large donations made during the campaigns.
Beyond this,
Climate change would remain an issue.
A national integrity body ("Federal ICAC") still wouldn't exist.
Other avenues of potential undue influence, like the media, may remain problematic.
But if we work on this problem, maybe the other problems will become easier.
Hair Color Market: Global Industry Trends, Market Size, Competitive Analysis and Forecast - 2020 – 2027
According to the recent report published by Research Corridor, the GlobalHair Color Market is expected to provide sustainable growth opportunities during the forecast period from 2020 to 2027. This latest industry research study analyzes the Hair Color market by various product segments, applications, regions and countries while assessing regional performances of numerous leading market participants. The global hair color market size is expected to grow at a significant CAGR of around 8% during the forecast period 2020 to 2027. The increasing use of hair color by aging population is a key factor to drive the market growth. Furthermore, rapid urbanization and rising fashionable trends are some other factor to propel the market. The changing life style, increasing income per capita, and growing modeling industry is projected to boost the market over the forecast period. In addition, the increasing number of professional salon and spa centers is expected to uplift the market. However, increasing health risk due to use of harmful chemicals is projected to restrain the market. The report titled "Hair Color Market - Global Trends, Market Share, Industry Size, Growth, Opportunities, and Forecast - 2020 – 2027" offers a holistic view of the Hair Color industry encompassing numerous stakeholders including raw material suppliers, providers, distributors, consumers and government agencies, among others. Furthermore, the report includes detailed quantitative and qualitative analysis of the global Hair Color market considering market history, product development, regional dynamics, competitive landscape, and key success factors (KSFs) in the industry. Browse Full report on Global Hair Color Market report athttps://www.researchcorridor.com/hair-color-market/ The report includes a deep-dive analysis of key countries including the U.S., Canada, the U.K., Germany, France, China, Japan, India, Australia, Mexico, Brazil and South Africa, among others. Thereby, the report identifies unique growth opportunities across the world based on trends occurring in various developed and developing economies. Hair Color Market report summarizes the positive growth rate in upcoming years, and market size with competitive analysis. Our experts have analyzed the historical data to compare with the current market scenario to calculate the market growth in the coming years. The study provides an exhaustive report that includes an executive summary, scope, and forecast of the market.
Key Questions Answered by Hair Color Market Report
Product popularity and adoption based on various country-level dynamics
Regional presence and product development for leading market participants
Market forecasts and trend analysis based on ongoing investments and economic growth in key countries
Competitive landscape based on revenue, product offerings, years of presence, number of employees and market concentration, among others
number of employees and market concentration, among others
To know more about this study, request a free sample report @https://www.researchcorridor.com/request-sample/?id=81123 About Us: Research Corridor is a global market research firm. Our insightful analysis is focused on developed and emerging markets. We identify trends and forecast markets with a view to aid businesses identify market opportunities optimize strategies. Our expert’s team of analysts’ provides enterprises with strategic insights. Research Corridor works to help enterprises grow through strategic insights and actionable solutions. Feel free to contact us for any report customization at [email protected] . Media Contact: Company Name: Research Corridor Contact Person: Mr. Vijendra Singh Email: [email protected] Contact no: +91 989-368-5690 Visit us: https://www.researchcorridor.com/
I copied One Angry Gamer’s “List” so everyone could see it without giving him the website traffic
((Enjoy! EDIT: Formating fixed!)) ((EDIT II: Updated as of 6/5/2020. It's already past the 40,000 character limit so I had to take this to a pdf / Google Doc, but I'll update them as well too. I'm keeping this up as a teaser and you can find the rest here: OAG Doc / OAG pdf)) ((EDIT III: Updated as of 6/6/20. Ya boi went from 561 entries to 750 so he's as busy as ever. The Doc link above has been updated and I'll post the new pdf after I get home from work. Here ya go: OAG 2 pdf (pardon for the wait. had complications)))((EDIT IV: Updated as of 6/7/20. He's gone from 750 to 834 entries. This thing is 21 pages long my dudes. Anyway, Doc has been updated and here's the pdf: OAG 3 pdf)) ((EDIT V: Updated as of 6/8/20. He's gone from 834 to 951. Boi's about to crest 1,000. You dudes know the drill by now tho. Pdf: OAG 4)) ((EDIT VI: Updated as of 6/9/20. He's gone from 951 to 971 so I'm actually kinda hoping he's running out of steam. His site is bad and I don't wanna keep going back. Pdf: OAG 5)) Traitors of America A number of individuals, companies, outlets, and media institutions have stepped forward to announce that they support the groups enabling riots, violence, vandalism, theft, assault, and murder taking place at the hands of vandals and thugs across the United States of America. Anyone looking to find out which companies, brands, and content creators have betrayed the trust of the American people by aligning with groups that support the deconstruction of Western values, this list will enlighten you as to who the traitors are so you can stay informed. [Note:] Some of the people/brands/companies on this list are not headquartered in America. However, they still cater to and influence the American (consumer) audience, and in light of their influence to help sway the views of American citizens, they have been added to the list. ((Ya boi made a list so long he had to add an index)) Corporations/Brands by alphabet: A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z Celebrities/E-celebs by alphabet: A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z Corporations/Brands
100 Thieves (E-sports organization) – Traitor
20th Century Studios – Traitor
2K Games – Traitor
343 Industries (Halo developer) – Traitor
500 Women Scientists – Traitor
ABC Network – Traitor
Abelton (Audio company) – Probation
Academy Awards – Traitor (Obviously)
Acer America – Traitor
ActBlue – Traitor
ACLU – Traitor
Activision Blizzard (Winnie The Flu’s minion) – Traitor
List of online casino software companies. There are more online casino software companies than you can possibly imagine. Our full list of the top gambling software, will provide a clear concise overview of casino developers, including the latest in iGaming technology, new casino software companies and regular updates about the big players in the online casino software world. One of the most confusing List Of Gambling Companies In Australia and misunderstood concepts List Of Gambling Companies In Australia in gambling is the odds. It's important to remember that Online Slots List Of Gambling Companies In Australia games operate randomly, no matter how many wins or losses have occurred in the past. In other words, the result of your last game has no bearing on the ... The best betting sites in Australia are licensed, regulated and fully trusted. Some of them are Ladbrokes, Unibet, Palmerbet, Playup, and BetEasy. Others include Neds, Betfair, and Sportsbet. Canada. The Canadian regulatory environment is just as cloudy as the United States, and in fact, in some ways, it is even more confusing. When all List Of Gambling Companies In Australia the changes happened in the U.S., many professional real money gamblers moved to Canada to take advantage of staying in the same time zones but being able to keep playing at their favorite sites. List Of Gambling Companies In Australia One of the most famous developers featured on the platform is NetEnt, a company which claims to have developed the very first online casino games. It has continually embraced modern technology and has been a major trendsetter in the industry. List Of Gambling Companies In Australia, casino entertainment awards, casino failures, play mobile casino canada for real money This page provides a one-stop reference for betting agencies that are suitable for Australians. The agencies listed here all offer Australian dollar accounts. Agencies fall into two categories: bookmakers and exchanges. Bookmakers are agencies that set the odds and you bet against the agency. With exchanges, the odds are determined by fellow users within a… List of Gambling in Australia Companies , suppliers, manufacturers in Australia. Business information about company profile, Email, Tel, Phone, Fax.Bitcoin Gambling Guide, ALL TABLE SPORTS AUSTRALIA, Global Trendy Company, The Bright Group.
How Science is Taking the Luck out of Gambling - with Adam ...
Our Community Guidelines and policies apply to all YouTube content and define what you can and cannot do on YouTube. We are LIVE from Gila River Casino in Lone Butte. As casinos reopen we want to show you what steps casinos are taking to keep safe so that YOU can decide if ... 7 Rejected Shark Tank Pitches That Made Millions...Win the Comeback Central Giveaway Subscribe!: https://www.youtube.com/channel/UCJEDzKwjb-i_SCv6NzFs3Xw?sub... TOP 6 MOST CRAZY POKER HANDS OF ALL TIME!Help us to 200K Subscribers - http://goo.gl/BvsafoIf you are reading this, comment which one was your favourite poke... From the statisticians forecasting sports scores to the intelligent bots beating human poker players, Adam Kucharski traces the scientific origins of the wor... Subscribe here: https://goo.gl/9FS8uFCheck out the previous episode: https://www.youtube.com/watch?v=vtXybjiR3vYBecome a Patreon!: https://www.patreon.com/Co... When the odds of something happening are really low, you say: “It’s like winning a lottery.” Yet, one man, over the course of 30 years, actually did win the ... The only constant in Vegas is change. Here's to 10 casino that got blown up to make way for new places. Among the victims: The Riviera, the Landmark, the Boa... Sometimes the risk is worth the reward, and sometimes it’s just dangerous. Join http://www.WatchMojo.com as we count down our picks for the top 10 gambling m... REMASTERED IN HD!Best of Scorpions: https://goo.gl/dtfDmoSubscribe here: https://goo.gl/jQbFpyMusic video by Scorpions performing Wind Of Change. (C) 1991 Th...