A decent open-world game with gorgeous art direction and some unfortunate missteps which become more and more apparent the more you play. Whatever you are doing here, almost every mission ends up with two or even three fights with mongolian soldiers. And even engaging stories during these quests can't fix the repetitiveness.
If you need to get lost in over 30 hours of heroic gameplay right now, in a single-player adventure with no online connectivity gimmicks or content locked away as DLC, Sucker Punch has you covered with an instant contender for 2020's game of the year.
Yes, we have the presence of some clutches and design flaws very typical of the subgenre to which this title belongs, but nothing that overshadows the experience that this closure represents to the great exclusives of the PlayStation 4.
Ghost of Tsushima isn’t perfect, not even close. But neither is Jin Sakai, and his journey from Samurai to Ghost is one worth savouring, and a Legendary Tale all its own.
Ghost of Tsushima often loses itself in visual details and is missing endgame challenges but still offers enough gameplay variety and content to even get classic open world RPG Fans on board. For fans of the world of samurais and katanas this game is definitely the best one in years.
A melancholic tale of war and a fitting epilogue to a current-gen era, Sucker Punch's latest effort is a slick showcase for the PlayStation 4 that draws you into a world that never fails to impress. Ghost of Tsushima is a masterpiece of precise gameplay, emotional turmoil and powerful world design.
The gameplay is fun, the narrative and its characters are great, and the art direction is absolutely beautiful. The pros here vastly outweigh the cons. Ghost of Tsushima is a breathtaking adventure.
With Ghost of Tsushima under its belt, Sucker Punch deserves to be in the same conversation as Insomniac, Naughty Dog, and Sony Santa Monica. If this generation is to wrap up soon, it's fitting that it'll end with Tsushima: one of its most beautiful games thus far.
Ghost of Tsushima is a narrative-driven game that has unique combat, a plethora of exploration, and enough heart to keep gamers coming back for more even after the game is beaten. The lack of a combat camera locking system will certainly cause some frustrations, but that is small potatoes when compared to the rest of the experience. This is the game Sucker Punch said it would be, and you won't be disappointed.
Ghost of Tsushima is one of the best games I’ve played this year — it might’ve been my favorite, if not for The Last Of Us Part II. Jin Sakai’s story is violent but thoughtful, delivering an experience that feels unique on the PlayStation 4 despite the fact 2020 is the console’s last year before the PlayStation 5 makes it obsolete.
A wild misfire with every narrative element it attempts, and it boils down to this: Sucker Punch decided to do a historical epic inspired by Kurosawa… and produced something that fails as both history and as a pastiche of Kurosawa.
Ghost of Tsushima falls short of the kind of gameplay we expect from developer Sucker Punch at this point, but then excels all other expectations in its storytelling and world building. Protagonist Jin Sakai and the rest of the cast are all fantastic characters, and the tale they tell is one worth experiencing—even in those moments where the gameplay may falter.
Review copy provided by PlayStation. Ghost of Tsushima is a captivating journey through ancient Japan with fluid swordplay and a gorgeous world to explore.
Sucker Punch combines an epic, profound story about honor and the will of freedom with versatile action in an atmospheric setting in pre-industrial Japan. The diverse game world with all its cultural references offers a worthwhile and vast proposition, never becomming an annoying obligation.
This is a great work to say goodbye to PlayStation 4, not only dotting and after a few really good years of using this console, but also allowing you to look optimistically into the future, waiting for what studios such as Sucker Punch Productions will prepare for the next generation with better technology.
Ghost of Tsushima falls a bit short. The narrative blocks and storytelling are too straightforward. To add to that, the side-quest bloat seeps the narrative of its pacing
At turns both melancholy and thrilling, Ghost of Tsushima is the open-world action formula at its most mature and immersive. Deep, rewarding, and hard to put down
Ghost of Tsushima is a stunning mix of Assassin's Creed and The Witcher 3, based on samurai films and traditional Japanese contemplation of nature. At the same time, this is the best Assassin's Creed ever created. There are no emasculated positive heroes and unambiguous villains, the tasks are exciting and interesting. And this is currently the most fascinating and visually impressive game on the PlayStation 4.
It is quite possibly the best samurai game ever made, and is well worth picking up if you’re after another epic open-world to get lost in. Just temper your expectations as much as your steel.
As the sun sets on the PS4, Sucker Punch has given the console a noble send-off with Ghost of Tsushima. Although it takes some time to feel engaged by its beautifully tragic narrative, its brutal yet eloquent gameplay and picture-esque world never fail to capture you.
Ghost of Tsushima is definitely the last great game PS4 deserved. It's a fantastic open world game, visually stunning, incredibly fun to play, whether you choose to progress as a noble warrior or a stealthy ninja, a very immersive representation of feudal Japan and a truly admirable love letter to the samurai movie genre. If you own a PS4, you MUST play Ghost of Tsushima.
Ghost of Tsushima is a great experience, telling the tale of a lone individual that’s trying to hold together the idea and honor of what it means to be a Samurai despite the odds requiring new methods of engagement.
The beautiful sightseeings, intense samurai combat, and fascinating side-missions of Ghost of Tsushima are appealing for me. But the dull and repetitive open-world makes the exploration experience boring.
Ghost of Tsushima is easily the biggest and most ambitious game Sucker Punch has ever undertaken. It's also the best game they've ever made. Akira Kurosawa would be proud.
A fitting PlayStation first-party exclusive to arrive for the PS4, Ghost of Tsushima is an epic adventure that has all the right ingredients for major success.
Ghost of Tsushima is a landmark game that blends its narrative with its visuals perfectly, and has delicious, satisfying combat to boot. Climbing is clumsy, and the story takes a while to get going, but overall it's a truly wonderful game.
Visually rich design brings cinematic scope to this historical action game, but when sword-fighting brings diminishing rewards, console yourself with a haiku
Ghost of Tsushime is a beautiful game. This samurai open world has a great combat system and it is technically flawless, but its gameplay is too conservative and it often feels too generic.
Ghost of Tsushima is a beautiful love letter to the chambara and atmospheres of feudal Japan, but it is also a confused open world, which alternates fun moments and a fascinating style with sensational naivety.
Sucker Punch has successfully solved the challenge of creating such an extremely Japanese game by an occidental studio. Despite being essentially a blueprinted open world game, its historical setting and combat with katana are extremely satisfying to have enjoyed the more than 20 hours of game it has to offer.
Sucker Punch’s latest tries to do a lot, and it slam dunks a vast majority of its narrative, design, and stylistic choices. Sure, the game could have leaned more aggressively into some of its best features. But I’ll happily take 'Ghost' for what it is: an incredible showcase of everything great about this generation of video games.
Ghost of Tsushima is a slight surprise. It is an all-around experience which delivers the fantasy of being a mythical samurai warrior. However, not everything shines, especially with the stealth systems, that do not square up, mechanically nor thematically. As the old saying goes, a samurai cannot obey 2 masters, because he dishonors himself. Thus, Ghost of Tsushima is a reminder of why Grand Theft Auto V and Red Dead Redemption 2 are generational gems and benchmarks in open world terms.
Ghost of Tsushima is the samurai game I’ve personally always wanted, and it’s one I can find myself diving into just to explore the world and take in the sights as I play, helping Jin find some small measure of peace along the way, assuming the wind guides us there.
If the game was developed a little more it might have turned out to be a classic, but with this current state Ghost of Tsushima is only a good action game.
Ghost of Tsushima is an artistically creative game that often feels like a realistic Zelda game. The minimal UI, clever use of wind and beautiful environmental details make exploration rewarding on its own. When it comes to combat, the game falls flat. With a huge number of combat games to draw inspiration from, it is a shame this game is more like Dynasty Warriors than it is Ninja Gaiden. Endless button mashing with no way to ever pull off slick combos will have you feeling bored very quickly. You never feel like the powerful warrior the story tries to make you believe you are. Combat feels like you are trying to beat a screw into a piece of wood using a hammer.
Ghost of Tsushima offers a well-designed open world that combines great combat with enticing exploration. The excellent art style brings this unique historical setting to life, and smart design choices help the game overcome its minor flaws.
A game full of meaningful moments, of quiet contemplation and brutal, savage combat. A game about family, tradition, honour and change that comes at a significant point of change in Sony’s videogame strategy. A more hopeful and less alienating experience than The Last of Us Part II and a step back to a more gentle and inviting form of open world adventure, Ghost of Tsushima is both a celebration of the past and a look towards the future, and is a fitting first party swansong for the PS4.
Ghost of Tsushima is a fitting swan song for the PS4, and ends this generation of PlayStation on a triumphant note. Sucker Punch have to be applauded for once again creating a jaw-dropping open world with strong visual fidelity and some of the best art direction they've ever achieved.
Ghost of Tsushima just wants you to play a game you’ve basically already played many times, while also telling you about that cool old samurai movie it watched the other day. Which one sounds more interesting to you?
Ghost of Tsushima elevates the existing open world adventure template with a fantasy-free Samurai adventure that deftly pays loving homage to the Samurai cinema of old. While your mileage may vary according to your level of open world fatigue, Ghost of Tsushima undoubtedly remains not only one of the best open world romps money can buy and a stunning PlayStation 4 exclusive, but also Sucker Punch Productions finest effort to date.
Ghost of Tsushima has exceptional aesthetic care, has a solid and convincing combat system, stealth phases in the norm, but lacks in too many things to be able to become a new reference point for Sony's exclusive production
The world is enormous, filled to the brim with rich content to explore. It can be a bit much sometimes with the number of artefacts you can find or haikus to sit and devise bloating things a little bit, but players will be blown away by the deep storytelling and unbelievable style and personality that Ghost of Tsushima brings to the table.
Ghost of Tsushima offers a lovely world to explore, and there’s value in that, but it should have been so much more than a checklist of activities to accomplish.
Ghost of Tsushima is indisputably indebted to Assassin’s Creed (and, to a lesser degree, Rockstar’s Red Dead Redemption games), but it does just enough to establish a personality of its own. And it’s fun.
Ghost of Tsushima isn't perfect but, like a summoned objective on your touchpad, it's a breath of fresh air that'll send a warm chill down the spine of any Samurai aficionado.
Ghost of Tsushima might be built from the same stuff as its AAA, open world contemporaries, but that doesn't stop it from being one of the best open world experiences of the generation.
Ghost of Tsushima is a joy to play and a joy to behold. Sucker Punch has crafted one of the most memorable open world games of this generation, buoyed by an immensely satisfying combat system and an engaging, dramatic story.
The island of Tsushima is the star of the game, with its variety and beauty, and myriad of secrets and stories. Coupled with all the interlocking systems and varied options, though making the game somewhat bloated, makes this one of the most well rounded experiences I've experienced.
Ghost of Tsushima is the best Assassin's Creed game there is, and likely the closest many users will ever get to experiencing what it's like to be a samurai in 11th century Japan.
Ghost of Tsushima is a worthy addition to the pantheon of games under the care of Sucker Punch Productions. This honestly feels like a true return to form from a studio that wavered ever so slightly at the beginning of this generation. Sucker Punch may have stumbled a little at the gates, but with a game like this, they finish strong at the twilight year of this console generation. A full understanding of the system's strengths and a creative vision that would not compromise for anything, that's what made the samurai epic, Ghost of Tsushima, possible.
Ghost of Tsushima has gripped me like no other title in a while and will resonate with me long after I have beaten it. We couldn't wish for a better final AAA exclusive title for the PlayStation 4
Ghost of Tsushima is probably the best game about Japan, but the story is too simple and the complex combat system can be tricked by evasive actions that transform it into an easy game.
Ghost of Tsushima is an enjoyable but muddled experience: its strong gameplay fundamentals are hampered by a lack of originality and weak storytelling.
Ghost of Tsushima is greater than the sum of its parts: it does not reinvent the wheel in any of its aspects, but offers an experience that will thoroughly entertain lovers of open world and oriental settings.
Ghost of Tsushima is an artistic triumph, capturing a real cinematic feel through its visuals, immersive world and soundtrack. However, Jin is a serviceable main character and he and his journey to save Tsushima is often overshadowed by secondary characters and smaller, more personal stories found in the side quests. Throw in some formulaic missions and an awkward user interface, and Ghost of Tsushima is at times more style than substance.
As an earnest, respectful tribute to jidaigeki dramas and the films of Akira Kurosawa, Ghost of Tsushima fares well enough. It creates a fictionalized account of the Mongol Invasion and weaves the tale into the most videogamey of videogame things – an open-world sandbox filled with straw-hat wearing ronin, mischievous foxes, hot springs, and meditative haiku. It’s easily the most ambitious output from Sucker Punch Productions to date.
Ghost of Tsushima is an excellent open-world adventure from Sucker Punch Productions which adds some innovative ideas to a fairly stagnant genre. The game's depiction of the time period is generic and inoffensive, but that doesn't prevent it from being a stunning visual showcase and a worthwhile swan song for the PS4
Ghost of Tsushima features a level of charm that gives it a soul and personality lacking from so many AAA games lack these days. Even if it ultimately suffers from repetition by the game’s end, and despite a lack of variety in its quest, the magic of that initial exploration and the beauty of its world will stick with me for a very long time.
Sucker Punch's first stab at a stealth action adventure hits the mark. The island of Tsushima is a beautiful backdrop for this tale of revenge and honor and the environmental art is a visual treat. Combat and stealth are largely solid, though there are issues with the camera and hitting the right targets. The biggest stumble comes with the Japan
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A decent open-world game with gorgeous art direction and some unfortunate missteps which become more and more apparent the more you play. Whatever you are doing here, almost every mission ends up with two or even three fights with mongolian soldiers. And even engaging stories during these quests can't fix the repetitiveness.
If you need to get lost in over 30 hours of heroic gameplay right now, in a single-player adventure with no online connectivity gimmicks or content locked away as DLC, Sucker Punch has you covered with an instant contender for 2020's game of the year.
Yes, we have the presence of some clutches and design flaws very typical of the subgenre to which this title belongs, but nothing that overshadows the experience that this closure represents to the great exclusives of the PlayStation 4.
Ghost of Tsushima isn’t perfect, not even close. But neither is Jin Sakai, and his journey from Samurai to Ghost is one worth savouring, and a Legendary Tale all its own.
Ghost of Tsushima often loses itself in visual details and is missing endgame challenges but still offers enough gameplay variety and content to even get classic open world RPG Fans on board. For fans of the world of samurais and katanas this game is definitely the best one in years.
A melancholic tale of war and a fitting epilogue to a current-gen era, Sucker Punch's latest effort is a slick showcase for the PlayStation 4 that draws you into a world that never fails to impress. Ghost of Tsushima is a masterpiece of precise gameplay, emotional turmoil and powerful world design.
The gameplay is fun, the narrative and its characters are great, and the art direction is absolutely beautiful. The pros here vastly outweigh the cons. Ghost of Tsushima is a breathtaking adventure.
With Ghost of Tsushima under its belt, Sucker Punch deserves to be in the same conversation as Insomniac, Naughty Dog, and Sony Santa Monica. If this generation is to wrap up soon, it's fitting that it'll end with Tsushima: one of its most beautiful games thus far.
Ghost of Tsushima is a narrative-driven game that has unique combat, a plethora of exploration, and enough heart to keep gamers coming back for more even after the game is beaten. The lack of a combat camera locking system will certainly cause some frustrations, but that is small potatoes when compared to the rest of the experience. This is the game Sucker Punch said it would be, and you won't be disappointed.
Ghost of Tsushima is one of the best games I’ve played this year — it might’ve been my favorite, if not for The Last Of Us Part II. Jin Sakai’s story is violent but thoughtful, delivering an experience that feels unique on the PlayStation 4 despite the fact 2020 is the console’s last year before the PlayStation 5 makes it obsolete.
A wild misfire with every narrative element it attempts, and it boils down to this: Sucker Punch decided to do a historical epic inspired by Kurosawa… and produced something that fails as both history and as a pastiche of Kurosawa.
Ghost of Tsushima falls short of the kind of gameplay we expect from developer Sucker Punch at this point, but then excels all other expectations in its storytelling and world building. Protagonist Jin Sakai and the rest of the cast are all fantastic characters, and the tale they tell is one worth experiencing—even in those moments where the gameplay may falter.
Review copy provided by PlayStation. Ghost of Tsushima is a captivating journey through ancient Japan with fluid swordplay and a gorgeous world to explore.
Sucker Punch combines an epic, profound story about honor and the will of freedom with versatile action in an atmospheric setting in pre-industrial Japan. The diverse game world with all its cultural references offers a worthwhile and vast proposition, never becomming an annoying obligation.
This is a great work to say goodbye to PlayStation 4, not only dotting and after a few really good years of using this console, but also allowing you to look optimistically into the future, waiting for what studios such as Sucker Punch Productions will prepare for the next generation with better technology.
Ghost of Tsushima falls a bit short. The narrative blocks and storytelling are too straightforward. To add to that, the side-quest bloat seeps the narrative of its pacing
At turns both melancholy and thrilling, Ghost of Tsushima is the open-world action formula at its most mature and immersive. Deep, rewarding, and hard to put down
Ghost of Tsushima is a stunning mix of Assassin's Creed and The Witcher 3, based on samurai films and traditional Japanese contemplation of nature. At the same time, this is the best Assassin's Creed ever created. There are no emasculated positive heroes and unambiguous villains, the tasks are exciting and interesting. And this is currently the most fascinating and visually impressive game on the PlayStation 4.
It is quite possibly the best samurai game ever made, and is well worth picking up if you’re after another epic open-world to get lost in. Just temper your expectations as much as your steel.
As the sun sets on the PS4, Sucker Punch has given the console a noble send-off with Ghost of Tsushima. Although it takes some time to feel engaged by its beautifully tragic narrative, its brutal yet eloquent gameplay and picture-esque world never fail to capture you.
Ghost of Tsushima is definitely the last great game PS4 deserved. It's a fantastic open world game, visually stunning, incredibly fun to play, whether you choose to progress as a noble warrior or a stealthy ninja, a very immersive representation of feudal Japan and a truly admirable love letter to the samurai movie genre. If you own a PS4, you MUST play Ghost of Tsushima.
Ghost of Tsushima is a great experience, telling the tale of a lone individual that’s trying to hold together the idea and honor of what it means to be a Samurai despite the odds requiring new methods of engagement.
The beautiful sightseeings, intense samurai combat, and fascinating side-missions of Ghost of Tsushima are appealing for me. But the dull and repetitive open-world makes the exploration experience boring.
Ghost of Tsushima is easily the biggest and most ambitious game Sucker Punch has ever undertaken. It's also the best game they've ever made. Akira Kurosawa would be proud.
A fitting PlayStation first-party exclusive to arrive for the PS4, Ghost of Tsushima is an epic adventure that has all the right ingredients for major success.
Ghost of Tsushima is a landmark game that blends its narrative with its visuals perfectly, and has delicious, satisfying combat to boot. Climbing is clumsy, and the story takes a while to get going, but overall it's a truly wonderful game.
Visually rich design brings cinematic scope to this historical action game, but when sword-fighting brings diminishing rewards, console yourself with a haiku
Ghost of Tsushime is a beautiful game. This samurai open world has a great combat system and it is technically flawless, but its gameplay is too conservative and it often feels too generic.
Ghost of Tsushima is a beautiful love letter to the chambara and atmospheres of feudal Japan, but it is also a confused open world, which alternates fun moments and a fascinating style with sensational naivety.
Sucker Punch has successfully solved the challenge of creating such an extremely Japanese game by an occidental studio. Despite being essentially a blueprinted open world game, its historical setting and combat with katana are extremely satisfying to have enjoyed the more than 20 hours of game it has to offer.
Sucker Punch’s latest tries to do a lot, and it slam dunks a vast majority of its narrative, design, and stylistic choices. Sure, the game could have leaned more aggressively into some of its best features. But I’ll happily take 'Ghost' for what it is: an incredible showcase of everything great about this generation of video games.
Ghost of Tsushima is a slight surprise. It is an all-around experience which delivers the fantasy of being a mythical samurai warrior. However, not everything shines, especially with the stealth systems, that do not square up, mechanically nor thematically. As the old saying goes, a samurai cannot obey 2 masters, because he dishonors himself. Thus, Ghost of Tsushima is a reminder of why Grand Theft Auto V and Red Dead Redemption 2 are generational gems and benchmarks in open world terms.
Ghost of Tsushima is the samurai game I’ve personally always wanted, and it’s one I can find myself diving into just to explore the world and take in the sights as I play, helping Jin find some small measure of peace along the way, assuming the wind guides us there.
If the game was developed a little more it might have turned out to be a classic, but with this current state Ghost of Tsushima is only a good action game.
Ghost of Tsushima is an artistically creative game that often feels like a realistic Zelda game. The minimal UI, clever use of wind and beautiful environmental details make exploration rewarding on its own. When it comes to combat, the game falls flat. With a huge number of combat games to draw inspiration from, it is a shame this game is more like Dynasty Warriors than it is Ninja Gaiden. Endless button mashing with no way to ever pull off slick combos will have you feeling bored very quickly. You never feel like the powerful warrior the story tries to make you believe you are. Combat feels like you are trying to beat a screw into a piece of wood using a hammer.
Ghost of Tsushima offers a well-designed open world that combines great combat with enticing exploration. The excellent art style brings this unique historical setting to life, and smart design choices help the game overcome its minor flaws.
A game full of meaningful moments, of quiet contemplation and brutal, savage combat. A game about family, tradition, honour and change that comes at a significant point of change in Sony’s videogame strategy. A more hopeful and less alienating experience than The Last of Us Part II and a step back to a more gentle and inviting form of open world adventure, Ghost of Tsushima is both a celebration of the past and a look towards the future, and is a fitting first party swansong for the PS4.
Ghost of Tsushima is a fitting swan song for the PS4, and ends this generation of PlayStation on a triumphant note. Sucker Punch have to be applauded for once again creating a jaw-dropping open world with strong visual fidelity and some of the best art direction they've ever achieved.
Ghost of Tsushima just wants you to play a game you’ve basically already played many times, while also telling you about that cool old samurai movie it watched the other day. Which one sounds more interesting to you?
Ghost of Tsushima elevates the existing open world adventure template with a fantasy-free Samurai adventure that deftly pays loving homage to the Samurai cinema of old. While your mileage may vary according to your level of open world fatigue, Ghost of Tsushima undoubtedly remains not only one of the best open world romps money can buy and a stunning PlayStation 4 exclusive, but also Sucker Punch Productions finest effort to date.
Ghost of Tsushima has exceptional aesthetic care, has a solid and convincing combat system, stealth phases in the norm, but lacks in too many things to be able to become a new reference point for Sony's exclusive production
The world is enormous, filled to the brim with rich content to explore. It can be a bit much sometimes with the number of artefacts you can find or haikus to sit and devise bloating things a little bit, but players will be blown away by the deep storytelling and unbelievable style and personality that Ghost of Tsushima brings to the table.
Ghost of Tsushima offers a lovely world to explore, and there’s value in that, but it should have been so much more than a checklist of activities to accomplish.
Ghost of Tsushima is indisputably indebted to Assassin’s Creed (and, to a lesser degree, Rockstar’s Red Dead Redemption games), but it does just enough to establish a personality of its own. And it’s fun.
Ghost of Tsushima isn't perfect but, like a summoned objective on your touchpad, it's a breath of fresh air that'll send a warm chill down the spine of any Samurai aficionado.
Ghost of Tsushima might be built from the same stuff as its AAA, open world contemporaries, but that doesn't stop it from being one of the best open world experiences of the generation.
Ghost of Tsushima is a joy to play and a joy to behold. Sucker Punch has crafted one of the most memorable open world games of this generation, buoyed by an immensely satisfying combat system and an engaging, dramatic story.
The island of Tsushima is the star of the game, with its variety and beauty, and myriad of secrets and stories. Coupled with all the interlocking systems and varied options, though making the game somewhat bloated, makes this one of the most well rounded experiences I've experienced.
Ghost of Tsushima is the best Assassin's Creed game there is, and likely the closest many users will ever get to experiencing what it's like to be a samurai in 11th century Japan.
Ghost of Tsushima is a worthy addition to the pantheon of games under the care of Sucker Punch Productions. This honestly feels like a true return to form from a studio that wavered ever so slightly at the beginning of this generation. Sucker Punch may have stumbled a little at the gates, but with a game like this, they finish strong at the twilight year of this console generation. A full understanding of the system's strengths and a creative vision that would not compromise for anything, that's what made the samurai epic, Ghost of Tsushima, possible.
Ghost of Tsushima has gripped me like no other title in a while and will resonate with me long after I have beaten it. We couldn't wish for a better final AAA exclusive title for the PlayStation 4
Ghost of Tsushima is probably the best game about Japan, but the story is too simple and the complex combat system can be tricked by evasive actions that transform it into an easy game.
Ghost of Tsushima is an enjoyable but muddled experience: its strong gameplay fundamentals are hampered by a lack of originality and weak storytelling.
Ghost of Tsushima is greater than the sum of its parts: it does not reinvent the wheel in any of its aspects, but offers an experience that will thoroughly entertain lovers of open world and oriental settings.
Ghost of Tsushima is an artistic triumph, capturing a real cinematic feel through its visuals, immersive world and soundtrack. However, Jin is a serviceable main character and he and his journey to save Tsushima is often overshadowed by secondary characters and smaller, more personal stories found in the side quests. Throw in some formulaic missions and an awkward user interface, and Ghost of Tsushima is at times more style than substance.
As an earnest, respectful tribute to jidaigeki dramas and the films of Akira Kurosawa, Ghost of Tsushima fares well enough. It creates a fictionalized account of the Mongol Invasion and weaves the tale into the most videogamey of videogame things – an open-world sandbox filled with straw-hat wearing ronin, mischievous foxes, hot springs, and meditative haiku. It’s easily the most ambitious output from Sucker Punch Productions to date.
Ghost of Tsushima is an excellent open-world adventure from Sucker Punch Productions which adds some innovative ideas to a fairly stagnant genre. The game's depiction of the time period is generic and inoffensive, but that doesn't prevent it from being a stunning visual showcase and a worthwhile swan song for the PS4
Ghost of Tsushima features a level of charm that gives it a soul and personality lacking from so many AAA games lack these days. Even if it ultimately suffers from repetition by the game’s end, and despite a lack of variety in its quest, the magic of that initial exploration and the beauty of its world will stick with me for a very long time.
[USA-NJ] [H] AGS 101, DSi XL, Games, Amiibo, Pro Audio Headphones [W] Shantae and the Pirate's Curse for Switch, my list, your offers
Hello everyone, back again looking to swap! I am happy to announce that I recently completed 50 confirmed trades! I have 5 sections of items to offer: Systems, Games, Amiibo, Collectibles, and Miscellaneous. Click on the name of an item to view pictures. If I don't have pictures, they are available on request. All items are NA region except where noted. Prefer to trade in continental US, of course. I'm trying to land some hard to find wants from my list below, and to that end I'm bringing out some hard trades. If an items says hard trade, then I only want to trade it toward bolded wants from my list below (games like Shantae and the Pirate's Curse for Switch, Izuna series for DS or Virtual-On Marz for PS2). I'm also willing to add cash in such instances. I am also happy to sell these items and have linked my GameSale post at the end! And if you see something here that isn't in my GameSale post, it might mean that I forgot to list it there or that it's only for trading, just ask.
HAVES
Systems
25th Anniversary Mario Red DSi XL sold on Mercari Glacier AGS 001 GBA - Has scratches on screen, otherwise fine, still has battery cover.
Big lot of GBA / GBC / GB game boxes and manuals, no games - Willing to split. Please check photos for condition. All the posters included are in excellent condition. The Game Boy manual and poster in picture 8 are from a Play It Loud series original DMG box. There's also a few DS and 3DS items included.
Can hold a poochy amiibo and game from any region, much nicer than the NA region box, game is also available and is sealed, boxes in UK do not come sticker sealed so this is new condition and can be opened
Complete in original box with a bonus carrying bag and microfiber cloth, still works, battery doesn't last as long as it used to though. Does not have USB cable, so you need to use the SD card if you want to be able to transfer your photos off the camera.
Cosplay tie and suspenders, socks, plush, stickers, posters, keychain, webcomic anthology, and two men's shirts (one is L other is M), can be broken up
Before you go through this long list, please note I am also happy to look at offers. Firstly, I'm trying to track down some unusual specific items, help me out!
N64 power cord
Authentic N64 controller, any color (atomic purple or clear blue preferred), in great condition
N64 memory card and rumble pak (can be third party)
Cardboard outer box, tray and pokewalker back plate for Pokemon HeartGold / SoulSilver (I have the game, booklets, plastic box, and a loose pokewalker with manual already)
Club Nintendo Super Famicom controller for Wii
This sketchbook and mini-poster handed out at the Pokemon Art Academy event in 2014 at the Nintendo store in NYC
Just about any CIB GB/GBC/GBA games - let me know what you have. Also interested in acquiring boxes and inserts for games I already have loose, especially Warioland 4, Final Fantasy Tactics Advance, Boktai, and Kirby's Tilt n Tumble.
Sega Genesis Mini NIB or CIB
Sega Genesis Mini 6-button controller in clear blue or black, can be loose
A 2DS or 3DS XL or "new" 3DS XL or "new" 2DS XL console in good condition, does not need to come with box but hopefully comes with original stylus and charger
Official NES Classic Mini Controllers, both NIB European version and loose
Club Nintendo items, I have a lot but always looking for more, let me know what you have
Strategy guides or other game books. I have a lot of Nintendo and Sony platform games so just let me know what you have to offer! Top wants: Paper Mario the Thousand Year Door, Ni No Kuni 1, Mario and Luigi Series, Pokemon series
Carrying cases for games and consoles, I might be interested in these, though I have a lot already!
Game protector boxes, especially for GB or NES games
Any Game and Watch units besides Pinball or the Club Nintendo Ball replica.
All my game wants are CIB except where noted. Accessories are loose. And it should go without saying, but everything should be clean and in good condition! I have sorted them by system; bold wants are high priority! But I am also open to offers for any of the systems below, so feel free to offer stuff not listed here.
Switch
I'm interested in more games than what you see on this list, feel free to make offers
1 2 Switch
Arms
Astral Chain
Blazblue Cross Tag Battle (newest version)
Bomb Chicken
Celeste (hidden gem)
Chocobo's Mystery Dungeon Every Buddy
Collection of Mana (low priority, I'm more interested in the Trials of Mana remake)
Crash Team Racing Nitro Fueled
Crystal Crisis big box with puzzle toy (low priority)
Daemon x Machina
Darius Cozmic Collection
Dragonball FighterZ
Dragon Quest 1, 2, 3
Dragon Quest 11 S
Dragon Quest Builders 2
Final Fantasy 7 / 8 Remastered (SE Asia Release)
Fire Emblem: Three Houses
Fitness Boxing
Flinthook
Freedom Planet
Fun Fun Animal Park
Giana Sisters Twisted Dreams
GRID Autosport
GRIP Combat Racing
Hollow Knight
LEGO Worlds
Lumines Remastered
Overcooked 2
Poi Explorer Edition
Psyvariar Delta
Minecraft (low priority)
Monster Boy and the Cursed Kingdom
Mortal Kombat 11
Psikyo Collection Vol 1, 2, 3
Ring Fit Adventure
Rune Factory 4 Special
SEGA Genesis Classics (low priority)
Snipperclips Plus
SNK 40th Anniversary Collection (low priority)
Super Mario Maker 2
Super Mario Maker 2 Stylus
Star Wars Pinball
Sword Art Online whatever
Taiko no Tatsujin with drum controller
Team Sonic Racing (low priority, I want Crash Racing more)
Tetris 99 (with NSO code, or if NSO code is already redeemed, the insert should be intact)
Tiny Troopers XL
Trials of Mana (I know this is not out yet)
Vasara Collection
Wonder Boy: The Dragon's Trap
Xenoblade Chronicles 2 and Torna
Yoshi’s Crafted World
Yoshi’s Crafted World Target exclusive bonus
PS Vita
Official charger for 1000 model
Shiren the Wanderer: The Tower of Fortune and the Dice of Fate (Eternal Wanderer edition or standard)
Touch My Katamari
"new" 3DS
Minecraft
3DS
Bravely Second
Codename STEAM
Etrian Odyssey Nexus or other Etrian Odyssey games
Fossil Fighters Frontier
Louvre Guide (any language, new or used)
Mario and Luigi Bowser's Inside Story + Bowser Jr's Journey
Mario Party: The Top 100
Mario Party Island Tour case and manual (I already have the game) or CIB
Mario Party Star Rush
Mario Sports Superstars
Metal Gear Solid Snake Eater 3D
Metroid Prime Federation Force
Miitopia
Moco Moco Friends
Nikoli’s Pencil Puzzle
Pokemon Mystery Dungeon Gates to Infinity
Return to PopoloCrois A Story of Seasons Fairytale
Sonic Generations
Sonic Lost World cover art or CIB
Style Savvy series
The Oregon Trail
DSi
Face Training (PAL)
Hidden Photo (PAL)
DS
Advance Wars Days of Ruin
Amazing Adventures: The Forgotten Ruins
Avalon Code
Bejeweled 3 slipcover or CIB
Boing Docomodake DS
Bomberman Land Touch!
Bookworm
Brain Buster Puzzle Pack
Chameleon: To Dye For!
Cookie and Cream
Cooking Mama’s Combo Pack Volume 1
Cooking Mama World Combo Pack 1, 2, or 3 (PAL region)
Diddy Kong Racing DS
Disney Stitch Jam
DK: Jungle Climber
Dokapon Journey
Dragon Quest Heroes: Rocket Slime NIB or CIB
Dragon Quest IX: Sentinels of the Starry Skies
Drawn to Life Collection
Driving Theory Training (PAL)
Elebits: The Adventures of Kai and Zero
Elektroplankton
Fast Food Panic
Final Fantasy Fables Chocobo Tales cover art / inserts or CIB
Final Fantasy Tactics A2
Fossil Fighters
Fossil Fighters: Champions
Geometry Wars Galaxies
GRID
Hands on Tangrams
Harvest Moon DS
Henry Hatsworth
Hi! Hamtaro Ham-Ham Challenge
Hotel Dusk Room 215
I Spy Game Pack (Universe / Fun House)
Infinite Space
Izuna Legend of the Unemployed Ninja
Izuna 2 The Unemployed Ninja Returns
Jewel Time Deluxe cover art and manual or CIB
Learn Science
Let's Draw
Little Red Riding Hood's Zombie BBQ
Magician’s Quest Mysterious Times
MapleStory DS (KR or JP region)
Mario vs Donkey Kong 2 Mini Land Mayhem
Master of the Monster Lair
Master of Illusion Big Box NIB or CIB
Mechanic Master 1 and 2
Metal Slug 7
Meteos
Metroid Prime: Hunters
Midnight Play Pack
Moto Racer DS
My Chinese Coach
My Spanish Coach cover art or CIB
My Word Coach
Mystery P.I. Portrait of a Thief
Nanostray
Ninja Town
Panzer Tactics DS
Pass Your Driving Theory Test (PAL)
Plants vs Zombies (must have slipcover) or the big box version
Peggle (must have slipcover)
Personal Trainer Walking with pedometers outer box or NIB or CIB
Pokemon Conquest
Powerbike
Prism Light the Way
Puzzle de Harvest Moon
Race Driver: Create and Race
Rumble Pak
Shepherd’s Crossing 2
Space Invaders Extreme 2
Spanish for Everyone
Squishy Tank
Steal Princess
Stitch Jam
Style Savvy
Sudokuro
Tamagotchi Connection Corner Shop 1, 2 or 3
The Dark Spire (preferably with soundtrack bundle)
To-Fu Collection
Tokyo Beat Down
Touch Mechanic
Trace Memory
Trackmania Turbo
Trauma Center: Under the Knife 2
Trioncube
Wappy Dog with dog
Wario: Master of Disguise
Wordfish
Worms: Open Warfare 2
Yoshi Touch and Go cover art or CIB
Zuma's Revenge
GBA (can be loose but CIB preferred)
GBA link cable
GBA to GC link cable or 3rd party version that also works as a link cable
Advance Wars 2: Black Hole Rising
Bit Generations (any game from this series)
Blender Bros
Boktai 2
Bomberman Tournament
Car Battler Joe
Denki Blocks
Dokapon: Monster Hunter loose or CIB
Driver 2 Advance
Fire Emblem loose or CIB
Fire Emblem The Sacred Stones loose or CIB
Frogger’s Adventures: Temple of the Frog
Frogger’s Adventures 2: The Lost Wand
Gradius Galaxies loose or CIB
GT Advance (loose)
GT Advance 1/2/3/Moto GP combo cart
Iridion 2 loose or CIB
Jet Grind Radio
Krazy Racers (NA or EU)
Kuru Kuru Kururin (EU pls)
Monster Rancher Advance
Monster Rancher Advance 2
Moto Racer Advance (EU PAL preferred)
Phalanx
Pocky and Rocky with Becky
Racing Gears Advance
Rugrats Castle Capers (loose)
R-Type 3
Soccer Kid
Stuntman
The Bible Game
V-Rally 3
Wild Thornberrys Chimp Chase (loose)
Zapper
GBC (can be loose but CIB preferred for games)
Atomic Purple or Clear GBC
GBC Link Cable
Conker's Pocket Tales (can be NA or EU region)
Konami GB Collection (any volume, EU region)
Marble Madness
Mega Man Xtreme 2
Microsoft Best of Entertainment Pack
Microsoft Pinball Arcade
Microsoft Puzzle Collection Entertainment Pack
Shantae (lmao)
Wario Land 2
GB (can be loose but CIB preferred for games)
Clear or Ice Blue Game Boy Pocket
Brain Drain
Breakthru!
Bubble Ghost
Final Fantasy Adventure
Heiankyo Alien
Kirby's Dream Land 2
Mario’s Picross NA or EU or maybe even JP
Super Mario Land 3: Wario Land
Tetris
Tetris Blast
Wildsnake
Wordzap
World Cup Soccer
Wii U
Cars 3: Driven to Win
Game and Wario
Hello Kitty Kruisers
Need for Speed Most Wanted
NES Remix Pack
Sing Party big box with mic
Skylanders Superchargers Starter Pack / Extras
Snoopy’s Grand Adventure
Splatoon
Steamworld Collection
Tumblestone
Wheel of Fortune
Wii Party U
Wii
ABBA You Can Dance
Alien Syndrome
Animal Kingdom: Wildlife Expedition
Babysitting Mama with the plush baby and bassinet
Blast Works: Build Trade Destroy
Bomberman Land
Cars: Mater National
Castle of Shikigami 3
Cooking Mama 2-Pack (World Kitchen / Cook Off)
Data East Arcade Classics
Dino Strike
Disney Princess: Enchanting Storybooks
Dragon Quest Swords
Final Fantasy Fables Chocobo’s Dungeon
Fishing Master World Tour
Little King’s Story
Mad Dog McCree Gunslinger Pack
Madworld
Mario and Sonic at the Olympic Games
Mini Ninjas
Minicopter: Adventure Flight
Octomania
Opoona
Pirate Blast
Pokepark Wii: Pikachu's Adventure
Pokepark 2: Wonders Beyond
Rayman Origins
Red Steel
Sakura Wars: So Long, My Love
Sam and Max
Sonic and Sega All Stars Racing
Tamagotchi Party On
The Kore Gang
The Munchables with bonus character decal
Top Shot Dinosaur Hunter
Trackmania
Trauma Team
Ultimate Shooting Collection
GameCube
Unusual controller colors: Indigo/Clear, Clear, Blue, Club Nintendo White, Club Nintendo White Wavebird (all loose)
GBA to GC link cable or third party that also works as a GBA to GBA link cable
Burnout 2
Chaos Field
Dakar
Dragon’s Lair 3D
Gauntlet Dark Legacy
GBI Card
Go Go Hypergrind
Godzilla Destroy All Monsters
Gotcha Force CIB or just manual
PENDING Hulk
Mario Golf Toadstool Tour Target variant with exclusive Bullseye course
Mario Party 6
Metal Arms Glitch in the System
Metal Gear Solid The Twin Snakes
Need for Speed Most Wanted
NFL Street
Pac Man Fever
Pac Man World Rally
Phantasy Star Online 1 and 2 Plus
Pro Rally
Raphnet Tech Classic Controller to GameCube Adapter
R: Racing Evolution
Smashing Drive
SRS Street Racing Syndicate
Super Smash Bros Melee
The Incredible Hulk: Ultimate Destruction
The Legend of Zelda Four Swords
The Legend of Zelda The Wind Waker
N64
I still need a power cord for my N64 so I'm not prioritizing acquiring games yet, but here are the games I am interested in. Would love to get CIB but will probably settle for loose for now:
Beetle Adventure Racing
Cruis'n World
Cruis'n Exotica
Glover
Hey You Pikachu with microphone and voice unit
Lego Racers
Mischief Makers
Perfect Dark
Space Station Silicon Valley
Star Soldier: Vanishing Earth
SNES
I have not had an SNES in years. I am somewhat interested in acquiring a unit with the cables and at least one controller, and Mario Paint either CIB or loose with all the parts. I just really want to play Mario Paint with my kids.
NES (can be loose)
3D World Runner
RC Pro Am 2
PS3
Driver San Francisco
GRID
Metal Gear Solid The Legacy Collection (would prefer if download codes are unused but it's fine if they are used as long as the inserts are still present)
Plants vs Zombies with Peggle and Heavy Weapon
Ridge Racer 7
Tekken Hybrid
The Last of Us
Zone of the Enders HD Collection
PS2
Bombastic
Burnout 3: Takedown
Castle Shikigami 2
Crazy Taxi with bonus mini strategy guide
Dark Cloud
Fantavision
Futurama
Gradius 3 and 4
Graffiti Kingdom
Lego Racers 2
Metal Slug Anthology
Mobile Light Force 2
Monster Rancher 4
MTV Music Generator 2
MTV Music Generator 3
Popcap Hits Vol 2
Rez
Shepherd’s Crossing
Stuntman
Super Monkey Ball Deluxe
The Adventures of Cookie and Cream
Tokyo Extreme Racer Zero
PENDINGVirtual-On Marz
Wipeout Fusion case and manual or CIB
PS1
1 or more Konami Justifier Lightguns
Battle Hunter
Chocobo Racing
Circuit Breakers
Devil Dice
Die Hard Trilogy
Driver
Galaga Destination Earth
Klonoa
Lego Racers
Lethal Enforcers 1 and 2
Marble Master
Mega Man Legends 1 and 2
MTV Music Generator
Pepsiman
Puzzle Star Sweep
Puzznic
Qix Neo
R-Type Delta
RayCrisis
Rage Racer
RC Revenge
The Misadventures of Tron Bonne
Thunder Force V: Perfect System
Torneko: The Last Hope
Turnabout
Worms: Armageddon
Genesis
Championship Pro Am
Gunstar Heroes
Michael Jackson's Moonwalker
Pocahontas
Rocket Knight Adventures
Sonic Spinball
The Lost World: Jurassic Park
Amiibo
SSB Isabelle
Any Monster Hunter Amiibo
Skylanders Superchargers starter pack for Wii U (new or used)
AC RV Cards: Maggie, Carrie, or others that are not Ketchup, Weber, or Ellie
Any Sanrio AC cards, especially Cinnamoroll (I'm also interested in a repro set of these)
Mega Yarn Yoshi loose or with box
Soundtracks
SEGA AGES Outrun Music Collection
Sonic Mania Vinyl
Space Channel 5 CD
The Last Story for Wii CD (came with the game)
wipEout series CD
I'm also open to Nintendo eShop credit, GameStop gift cards or Amazon gift cards. Prefer to buy something? Here's my GameSale post. Any questions, just ask!
Before you go through this long list, please note I am also happy to look at offers. Firstly, I'm trying to track down some specific items, help me out!
Mario Party 2 box only
Kirby’s Block Ball manual only
Etrian Odyssey Nexus cart only
Authentic N64 atomic purple controller in great condition
Just about any CIB GB/GBC/GBA games - let me know what you have. Also interested in acquiring boxes and inserts for games I already have loose, especially Warioland 4, Boktai, and Kirby's Tilt n Tumble.
Sega Genesis Mini 6-button USB controller in clear blue or black, can be loose
Club Nintendo items, I have a lot but always looking for more, let me know what you have
Strategy guides or other game books. I have a lot of Nintendo and Sony platform games so just let me know what you have to offer! Top wants: Ni No Kuni, Mario and Luigi Series, Disgaea series
Carrying cases for games and consoles, I might be interested in these, though I have a lot already!
Game protector boxes, especially for GB or NES games
Any Game and Watch units besides the Club Nintendo Ball replica
All my game wants are CIB except where noted. Accessories are loose. And it should go without saying, but everything should be clean and in good condition! I have sorted them by system. But I am also open to offers for any of the systems below, so feel free to offer stuff not listed here.
Switch
Attack on Titan 2: Final Battle
ATV Drift and Tricks
Black Future ‘88
Blazblue Central Fiction
BQM Block Quest Maker
Bud Spencer and Terence Hill: Slaps and Beans
Captain Toad: Treasure Tracker
Captain Tsubasa: Rise of New Champtions
Clubhouse Games: 51 Worldwide Classics
Cuphead (digital code)
Cytus Alpha
Doraemon Story of Seasons
Dragon Quest 1, 2, 3
Dusk Diver
Final Fantasy 7 / 8 Remastered
Fox n Forests
Fun Fun Animal Park
Go Vacation (low priority)
GRID Autosport (I know this is not out on physical yet)
Harvest Moon Mad Dash (low priority)
Hasbro Game Night - Monopoly / Risk / Trivial Pursuit (low priority)
Kingdom Majestic
Mario Kart 8 Deluxe
Marvel Ultimate Alliance 3
Minecraft Story Mode Season 2
Moonlighter
Moving Out
My Hero One's Justice 2 (low priority)
Oni and the Blind Forest (digital code)
Overcooked double pack
Power Rangers Battle for the Grid
Puyo Puyo Tetris big box with Target exclusive decals
Romancing Saga 3 (low priority)
SD Gundam G Generation Cross Rays
Shikhondo Soul Eater
Spongebob Squarepants: Battle for Bikini Bottom - Rehydrated
Super Mario Maker 2 Stylus
Super Meat Boy
Sword Art Online whatever
Taiko no Tatsujin with drum controller (low priority)
Team Sonic Racing (low priority)
The Messenger cover art and manual (already have but looking for a nicer copy)
Tokyo Mirage Sessions #FE Encore
Trails of Cold Steel III (low priority)
Trials of Mana
Trüberbrook (low priority)
Vectronom (I know this is not out yet)
Wheel of Fortune / Jeopardy
Yonder The Cloud Catcher Chronicles
Yoshi’s Crafted World Target exclusive bonus
PS Vita
Official charger for 1000 model
3DS
Beyblade: Evolution Collector's Edition
Cooking Mama 5
Cooking Mama: Sweet Shop
Etrian Odyssey Untold outer box for soundtrack bundle
Etrian Odyssey IV
Etrian Odyssey V loose
Etrian Odyssey Nexus loose
Final Fantasy Theaterrhythm Curtain Call with soundtrack
Gardening Mama 2
Kirby Battle Royale
Metroid Samus Returns Special Edition (with soundtrack)
Nikoli’s Pencil Puzzle
Radiant Historia launch edition
Rhythm Heaven Megamix (PAL)
River City Tokyo Rumble
Style Savvy: Fashion Forward
The Oregon Trail
DSi
Face Training (PAL)
Hidden Photo (PAL)
DS
Air Traffic Chaos
Amazing Adventures: The Forgotten Ruins
Arkanoid DS
Astro Invaders
Avalon Code
Away: Shuffle Dungeon
Bejeweled 3 CIB with slipcover
Beyblade: Metal Fusion and Metal Masters Collector's Editions
Boing Docomodake DS
Bomberman Land Touch! 2
Bookworm
Brain Buster Puzzle Pack
Cookie and Cream
Crime Scene
Densha de Go DS (JP)
Diddy Kong Racing DS
Disney Stitch Jam
DK: Jungle Climber loose
Dokapon Journey
Dora's Cooking Club
Dragon Quest 4, 5, 6
Drawn to Life Collection
Drivers' Ed Portable
Elebits: The Adventures of Kai and Zero
Elektroplankton
Elektroplankton JP big box with headphones
Etrian Odyssey III
Fast Food Panic
Final Fantasy Fables Chocobo Tales (must include registration card, wifi booklet)
Final Fantasy Tactics A2
Fishdom
Flower, Sun and Rain
Freddi Fish ABC's Under the Sea
Glory Days 2
Go Pets: Vacation Island
GRID
Gunpey DS
Hands on Tangrams
Hi! Hamtaro Ham-Ham Challenge
Hoshigami Remix
Hotel Giant DS
I Spy Castle
I Spy Game Pack (Universe / Fun House)
Infinite Space loose
Jewel Time Deluxe box and inserts or CIB
Just in Time Translations
Kids Learn 2 Think
Kids Learn Math A+ Edition
Learn Science
Let's Draw
Little Red Riding Hood's Zombie BBQ
Magic School Bus Oceans
Magician’s Quest Mysterious Times
MapleStory DS (KR or JP region)
Master of the Monster Lair
Master of Illusion big box NIB or CIB
Mechanic Master 1 and 2
Mega Man Star Force series
Metal Slug 7
Midnight Play Pack
Monster Rancher DS
Moto Racer DS
My Chinese Coach
My DoItAll
My Reading Tutor
My Spanish Coach cover art or CIB
My Virtual Tutor
My Word Coach
My World My Way
Namco Museum / Pac Man World 3 double pack
Panzer Tactics DS
Phantasy Star Zero
Plants vs Zombies big box version with ugly peashooter stylus
Personal Trainer Walking with pedometers outer box or NIB or CIB
PictoImage
Powerbike
Prism Light the Way
Race Driver: Create and Race
Rainbow Islands Revolution
Ragnarok DS
Reader Rabbit Kindergarten
Shepherd’s Crossing 2
Smart Boys / Girls / Kids series
Squishy Tank
Steal Princess
Stitch Jam
Style Savvy: Trendsetters
Sudokuro
Tamagotchi Connection Corner Shop 1, 2 or 3
Team Umizoomi
The Dark Spire (preferably with soundtrack bundle)
GBA to GC link cable or 3rd party version that also works as a link cable
Bit Generations (any game from this series)
Blender Bros
Boktai box, manual, inserts
Boktai 2
Bomberman Tournament
Denki Blocks
Dokapon: Monster Hunter
Fire Emblem
Frogger’s Adventures 2: The Lost Wand
Gradius Galaxies
GT Advance 1/2/3/Moto GP 4-in-1
Jet Grind Radio
Krazy Racers (NA or EU)
Monster Rancher Advance
Monster Rancher Advance 2
Moto Racer Advance (EU PAL preferred)
Phalanx
Phantasy Star Collection
Pinball Challenge Deluxe (EU)
R-Type 3
Sonic Advance / Sonic Pinball Party box and inserts or CIB
Sonic Advance 2 box and inserts or CIB
Speedball 2 (EU)
Stuntman
Super Monkey Ball Jr.
The Bible Game
Top Gear Rally
V-Rally 3
Warioland 4
Zapper
GBC (CIB preferred for games)
Atomic Purple or Clear GBC
GBC Link Cable
Conker's Pocket Tales (can be NA or EU region)
Kirby Tilt and Tumble box, manual, inserts or CIB
Konami GB Collection (any volume, EU region)
Marble Madness
Mega Man Xtreme 2
Metal Gear Solid Brazil Version
Microsoft Best of Entertainment Pack
Microsoft Pinball Arcade
Microsoft Puzzle Collection Entertainment Pack
Project S-11
Shantae (lmao)
The Legend of the River King 2
The Legend of Zelda Oracle of Ages
Top Gear Pocket 2 box and inserts or CIB
Wario Land 2
Wario Land 3 box or CIB
GB (CIB preferred for games)
Game Boy Light
Clear Game Boy Pocket
Brain Drain
Breakthru!
Bubble Ghost
Game Boy Gallery (EU)
Heiankyo Alien
Kirby's Block Ball
Kirby's Dreamland 2
Kirby's Star Stacker
Mercenary Force
Ninja Boy 2 box, manual and inserts
Pac-in-Time
Pokemon Yellow (maybe Spanish version)
Teenage Mutant Ninja Turtles Fall of the Foot Clan
Tetris Blast
Wildsnake
Wordzap
World Cup Soccer
Wii U
Barbie Puppy Rescue box or CIB
Fast Racing Neo (PAL)
Hello Kitty Kruisers
Mario vs Donkey Kong Tipping Stars (PAL)
Need for Speed Most Wanted
NES Remix Pack box only or CIB
Pac Man and the Ghostly Adventures 1 and 2
Tumblestone
Wheel of Fortune
Wii Party U (open to the full big box if you have it)
Wii
2 for 1 Power Pack: Indianapolis 500 and WWII Aces
ABBA You Can Dance
Alien Syndrome
Arcade Zone
Army Rescue
Attack of the Movies 3D
Babysitting Mama with the plush baby and bassinet
Bit.trip Complete with soundtrack CD
Cars: Mater National Championship
Castle of Shikigami 3
Cooking Mama 2-Pack (World Kitchen / Cook Off)
Data East Arcade Classics
Dino Strike
Disney Princess: Enchanting Storybooks
Domino Rally
Dragon Quest Swords
Help Wanted
Just Dance 2020
Mad Dog McCree Gunslinger Pack
Mario and Sonic at the Olympic Games
Minicopter: Adventure Flight
Octomania
Offroad Extreme
Pirate Blast
Rappala Fishing Frenzy with Rod
Red Steel
Red Steel / No More Heroes double pack cardboard sleeve or complete
Sakura Wars: So Long, My Love
Sam and Max
Sonic and Sega All Stars Racing
Tamagotchi Party On
The Conduit 1 and 2
The Dog Island
The Kore Gang
The Munchables with bonus character decal
Tornado Outbreak
Toy Story Mania
GameCube
Unusual controller colors: Blue, Clear, Club Nintendo White, Club Nintendo White Wavebird
GBA to GC link cable or third party that also works as a GBA to GBA link cable
Raphnet Tech Classic Controller to GameCube Adapter
Army Men Air Combat: The Elite Missions box or CIB
Baten Kaitos Origins
Beyblade V Force
Burnout 2
Chaos Field
Conflict Desert Storm II
Dakar
Disney Sports Soccer
Doshin the Giant (PAL)
Dragon’s Lair 3D
GBI Card
Hulk
I-Ninja (low priority)
Mega Man Network Transmission
Mega Man X Command Mission with trading card
Metal Arms Glitch in the System (low priority)
Need for Speed Most Wanted
NFL Street
Pac Man World Rally
Phantasy Star Online 1 and 2 Plus
Pro Rally
R: Racing Evolution
Rally Championship
SEGA Soccer Slam
Smashing Drive
The Incredible Hulk: Ultimate Destruction
Tube Slider
Viewtiful Joe Red Hot Rumble
XGRA
Zoids Battle Legends
Zoocube
N64
Would love to get these CIB but will also settle for loose
Conker's BFD
Cruis'n Exotica
Snowboard Kids 2
Star Soldier: Vanishing Earth
The New Tetris
SNES
I have not had an SNES in years. I would like a console with the cables and at least one controller, and Mario Paint either CIB or loose with all the parts. I would also like to get a Super Scope with games.
NES
3D World Runner
RC Pro Am cart and manual
RC Pro Am 2
Snake Rattle n Roll
Space Shuttle Project
Super Spike V Ball / World Cup
PS3
Driver San Francisco
Earth Defense Force 2025
GRID
Plants vs Zombies Garden Warfare
Ridge Racer 7
Tekken Hybrid
Zone of the Enders HD Collection
PS2
Aqua Teen Hunger Force Zombie Ninja Pro-Am
Castle Shikigami 2
Chulip
Dark Cloud
Fantavision
Flipnic
Garfield Lasagna World Tour
Godzilla Save the Earth
Gradius 3 and 4
Graffiti Kingdom
Lego Racers 2
Magic Pengel
Metal Slug Anthology
Mobile Light Force 2
Monster Rancher 4
MTV Music Generator 2
Operation Winback
Popcap Hits Vol 2
Rez
Rogue Galaxy
Shepherd’s Crossing
Steambot Chronicles
Street Fighter Alpha Anthology
Stuntman
Super Monkey Ball Deluxe
Tekken 5
The Adventures of Cookie and Cream
Tokyo Extreme Racer Zero
Wipeout Fusion box or CIB
Xenosaga 1, 2, 3
PS1
Official PSX Mouse
1 or more Konami Justifier Lightguns
Battle Hunter
Chocobo Racing
Circuit Breakers
Devil Dice
Driver
G-Darius
Galaga Destination Earth
Gekido
Gekioh
Klonoa
Lethal Enforcers 1 and 2
Marble Master
Mega Man Legends 1 and 2
MTV Music Generator
Pepsiman
Pocket Fighter
Puzzle Star Sweep
Puzznic
Qix Neo
R-Type Delta
RayCrisis
Rage Racer
RC Revenge
Shooter Space Shot
Starblade Alpha (does not have to be longbox version)
The Misadventures of Tron Bonne
Thunder Force V: Perfect System
Torneko: The Last Hope
Turnabout
Wipeout long box version
Worms: Armageddon
NGPC
Pac Man (must include limiter ring)
Genesis
Championship Pro Am
Michael Jackson's Moonwalker
Pocahontas
The Lost World: Jurassic Park
Virtual Pinball
Zany Golf
Amiibo
Poochy (loose)
Any Fire Emblem Amiibo except Marth, Roy, Lucina, Chrom
Any Monster Hunter Amiibo
SMS Boo OoB
SMS Goomba OoB
SSB Inkling
Mega Man from Mega Man 11 OoB
Qbby
AC Amiibo Cards: 107 Katie
Mario Sports Amiibo Cards: any cards with Rosalina
Any Sanrio AC cards, especially Cinnamoroll (I'm also interested in a repro set of these)
Now the sad part. I don't actually have anyone to play my cube with at the moment. Why would someone put all the effort into building a cube that they can't actually play? Well, I started playing on ptcgo so I don't have a physical play group and from ptcgo I got into collecting some physical cards. I eventually heard about pokemon cubes and thought it sounded like a fun thing to do with all of the cards I was collecting. Some people collect Charizards or secret rares or Yuka Morii art. I collected a cube. That's another reason I went with all the bling, to add some longevity to the project. The long term plan is to play it with my kids (I have three boys). They're interested in pokemon and I've given them some beater cards to start "collecting" but they're still a year or two away from actually playing the game. In the mean time, I've been playing and testing the cube on my own. You may have seen my post a couple months ago about my draft interface. I use that to build decks then play a few games against myself to get a feel for the power level, consistency and balance. Even with just self-testing, I've been able to learn quite a bit about how the cube plays. Here are some of my observations/musings.
Each player opens a pack, picks 1 card and passes it to the player on their right.
Each player continues picking 1 card from the pack that is passed to them until all the cards in the packs are drafted.
Each player opens a new pack, picks 1 card and passes it to the player on their left.
Continue until all of the packs have been drafted.
This is the most common draft format and probably what most people have in mind for playing cube. The most challenging part of this format is figuring out what you need to pick early in a pack versus what you think you can leave behind and pick up later. Mid-way through a draft, you might open a pack with a Strong Energy and a Nest Ball and be faced with a tough choice. Strong Energy would be incredible in your Fighting deck, probably better than Nest Ball, and not many other people at the table will want the Strong Energy. The Nest Ball, on the other hand, will be in high demand. There's almost no chance that it will still be in the pack when it comes back to you. So do you take the consistency boosting Nest Ball and try to wheel the Strong Energy or do you take the damage boost to guarantee some extra power in your deck. Or maybe you're passed a Salandit that you really want for your Roast Reveal Salazzle. Will it come back around or will a Grass deck take it to support a Hot Poison. Interesting choices! I also like how the pick priorities change throughout the draft. Early on you're mostly looking for big spicy cards to build around. Magnezone, Greninja, Victreebel, etc. If there's nothing like that in the pack, you take a nice consistency card like Sycamore or Ultra Ball that still leaves you open to lots of decks. Further into the draft, you're first picking a lot of the high quality trainer cards cause everyone wants them, but also balancing that with powerful support cards that your deck needs to function. At the tail end, you're trying to fill in any holes that your deck still has. You may find yourself picking a Brock's Grit over a Cynthia simply because you don't have any energy or pokemon recovery yet. While some cards come really close to insta-picks, most of a cards' worth is highly dependent on the deck you're trying to build the stage of the draft you're in, which I really like. Regarding the number of packs to draft, it's tempting to simply draft the entire cube every time. But, especially with four players, it leads to predictable and somewhat boring drafts. Each player gets into their own archetype and there is very little competition for cards other than trainers. If someone first picks a Magnezone, you might as well hand them the rest of the Lightning cards in the cube. If you limit the number of packs, players are not guaranteed to see all of their support cards during the draft. They will have to explore other options within an archetype or at least a way to supplement their preferred deck with other cards. This is an important source of innovation and variety in cube drafting. It's what keeps each new draft form being just like the previous one. Of course, this has to be balanced against giving players enough cards to build a functioning deck. To few cards and you'll end up with a bunch of weak attackers and no real synergy between cards. I feel like around 80-90 cards in your final card pool (not including basic energies) is about right. This may sound like a ton of cards if you are coming from a background of drafting Magic: the Gathering but, proportionally, it's not too far off. In a Magic draft, you have 24 packs of 14 cards and each player ends up with 42 non-land cards. Your 40 card deck will typically have 23 non-land cards so you draft nearly twice as many cards as you end up using. In a 60 card pokemon deck you will have around 45-48 non-energy cards in your final deck and 80-90 is roughly double that. It's enough cards to present you with meaningful choices during deck building rather than just including anything that is remotely playable. Do I try to splash that off-color attacker to cover weakness or do I include more basic energy for consistency? How much energy fixing did I draft? That kind of stuff. Grid Draft (2 players, 60 card decks, 6 prize games)
Create 34 packs of 9 cards.
Layout one pack in a 3 X 3 grid face up.
The first player chooses either a row or a column and takes all three of the cards in the row/column.
The second player chooses another row or column and takes those cards
Alternated who chooses first with each pack.
Grid drafting is a really good place to start if you are playing with someone who's never drafted before. With all the cards laid out for everyone to see, you can easily give hints and guidance without breaking any of the rules of the draft (i.e. "show me your pack"). Drafting an entire deck from a cube involves a lot of decisions, and it can be overwhelming for people that aren't familiar with your cube and all of the card interactions. Providing some gentle guidance when they get stuck removes some of that burden and keep things fun. Grid drafting also goes a little bit faster than some of the other forms because you are picking 2-3 cards at a time. Unfortunately, I don't think grid drafting is a very good format for pokemon cubes. After doing several grid drafts in my simulator, I kept ending up with decks that were missing key cards like pre-evolutions even though I was drafting a lot of extra cards. During a table draft, you can easily pick up your pre-evolutions later in a pack because no one else is interested in them. But in grid drafting, it's not uncommon to have your pre-evolutions accidentally hate drafted by the other player because they just happened to be in a row with something else they wanted. And if you prioritize pre-evolutions too heavily, you are often giving up high quality consistency cards like draw supporters or poke search. Basically, grid drafting does not give you the precise control over picks necessary to build proper pokemon decks. Pancake Draft (2 players)
Create 30 packs of 12 cards.
Each player takes a pack, picks 1 card and passes it to the other player.
Each player picks 2 cards then removes 2 cards and puts them in a discard pile. Pass the pack again.
Each player picks 2 cards and discards the remaining 5 cards.
Repeat 2-3 until all packs have been drafted.
This is essentially the traditional table draft adapted for two players. Sealed (2-4 players, 60 card decks, 6 prize games)
Remove pre-evolutions from the pool of cards (142 cards).
Create sealed pools of 80 cards for each player.
Build decks adding basic energy and the necessary pre-evolutions as needed.
Sealed is pretty dicey for the same reasons that grid drafting is. You need to make a lot of intentional picks while drafting to make sure that your evolution lines work. You can't do that in sealed. There's no way you can reliably get enough complete evolution lines in a reasonably sized sealed pool. However, removing the pre-evolutions from the pool helps a ton. Now you're just looking for enough strong attackers that share a type or a strategy to mash together into a deck. After you build you deck, you simply add whatever pre-evolutions you need, similar to how basic energy is handled. Sealed decks, across various card games, generally rely less on card synergy and more on individually strong cards. Don't expect the decks to be as intricate or as fun as draft decks. It's not the way I prefer to play cube but it's a decent option if you don't have time for a lengthy draft. It's also a good way to introduce new players to your cube. Having to read every card in a pack 40 times over is exhausting and without a mental short list of what cards they should be considering, inexperienced players can quickly become overwhelmed. With a static sealed pool, a player unfamiliar with the cards can focus on what they have and make the best of it. Consider 40 card decks with 4 prize games if you are playing with new folks, as well.
Gameplay
Pace of play: As you might expect, games are quite a bit slower than competitive constructed decks. You don't have the draw engines that give you complete turn 1 setups and let you see half your deck by turn 3. You don't have fully powered up attackers every turn taking knockouts. Instead, cube decks play at around the same speed as theme decks. You spend a few turns setting up, then start taking knock-outs semi-regularly. There will still be occasional dead draws and slow starts but part of the strategy is learning how to mitigate the damage of these situations. Is there a pokemon I can Flick Poison and stall while I draw out of this? There are also a fair number of catch-up mechanics available in the cube so getting a slower start than your opponent is not an automatic game loss.
Where cube decks exceed theme decks is in their available lines of play. Theme decks execute basically the same game plan every time because they have only a couple good attackers and maybe one or two tricks. Cube decks have completely unique attackers and each will be strongest in different situations. Sequencing and setting up the right attacker for the right response KO becomes very important. The number of tricks available in cube decks is also much higher than theme decks, leading to lots of fun and unexpected plays throughout the game.
Consistency: Consistency is a trick. On one hand, you want your decks to be doing cool, powerful, and interesting things. But doing those things usually means getting several specific cards in your hand and into play. Unfortunately, cube doesn't have strong enough draw engines to support intricate setups, and decks that rely heavily on them are going to be wildly inconsistent. On the other hand, if decks are very simple (play basic pokemon, attach energy, declare attack) they will be very consistent, but also very boring. So decks need a little bit of both. They need some meat and potatoes, basic attacks with low energy costs, as well as some spice, splashy evolution pokemon with unique attacks or abilities. The same is true with trainers, where you want your Colresses along side your Nanus. The decks that seem to work best are ones with solid basic attackers that can function on their own, but kick into another gear when they get the stage 2 support online. In Lightning decks, Zekrom or Zeraora can chip away for a few turns until Magnezone begins accelerating energy and you start chewing through attackers. In Psychic decks, Hoopa and Latios can load up the board with damage allowing Chandelure to come in later and Vortex for huge numbers.
In general, people tend to err on the cool and splashy side when building their cube. We're much more likely to imagine Magical Christmas Land in our heads when we envision how all the cards are going to work together. "Of course I'm going to draw Regirock, Muscle Band, Strong Energy and Rare Candy Fighting Fury Machamp on turn 2. 100 Damage for 1 energy! Might even be too good for cube." I try to avoid cards that do actual nothing if some previous setup isn't there. I want whatever I draw to be useful in some way. What makes Regirock good is that you only need one of those pieces for it to be hitting above average numbers, but the more you have, the better it gets. One example of borderline do-nothings in my cube are the Reactive Poison attacks, since you really need access to status conditions for them to do anything. Fortunately, Victreebel and Ariados have decent backup attacks making them somewhat more flexible if the setup isn't there. So what are the best types of cards to include to support the spice? What are the meat and potatoes?
Attack draw/search: Standard games are usually too fast to waste your attack drawing cards, but with the slower pace of play in cube, attack based setup is very valuable. Cards like Alolan Vulpix and Dunsparce are pretty good for setting up your board but can be hard to reliably get out on the first turn and aren't that useful later on. Espeon and Zoroark can dish out damage in addition to drawing cards, but are stage 1 and require some setup themselves before they are useful. My favorite kinds of cards are pokemon like Shaymin and Mimikyu. The efficient card draw helps with early game setup and mid-game dead draws while their situational attacks keep them relevant to the last prize. They may not be super flavorful additions to their respective archetypes, but they are crucial to a well functioning decks. When things aren't going as planned, you still need cards that get out there and do something to help move the game along. Basic attackers, single energy card draw, efficient damage; these pokemon are the glue that hold all fun stuff together.
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